pathfinder: kingmaker token of the dryad

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Ask about Ollie and she will tell you that he left on business and has subsequently disappeared. Banish this batch of bugs, then burgle a box beside a body to become richer by a Potion of Resist Cold and another Token of the Dryad. If you are playing a console, you have no way of determining the current time and day (a significant developer oversight). There are three Quickspiders and two Doomspiders close to your starting position. Head through one of the fog clouds to be whisked away. When you see Edna and Julia Aldori, cast Haste on your party. You need to make specific choices to unlock a trophy: This leads to you helping them to compose a song. Combat will begin after you've eavesdropped three times or when you decide to attack them. You will have to fight another goblin group: Commando Commander, Sneak, Arch-Chemist, Horsereaper and two Ferocious Worgs. On the left of the cave is a locked (DC29) chest with a pair of Bracers of Armor +4 and the Peridot Wyvern which may be used to summon an ally for a few minutes per day. [I played the KM AP on tabletop, so I know the overall plot] I know about the herb cache at Abandoned Hut. If you have more time than that, reload the save you made earlier and do the Mother of Monsters quest instead. The goblins are having a party. You see the clue about the limp if you succeeded in the second series of checks in the illustrated book episode (the Stealth check is trivial for Nok-Nok or Ekun). I know about the herb cache at Abandoned Hut. Grab the Hydra's Head from its remains. Don't bother questioning Dumra behind the bar because you don't get anything useful out of her. Backtrack and go through the gate you ignored earlier for a scene where a captured goblin is to be fed to an Owlbear. When they leave, loot the cart for some provisions, including a very valuable First World Fruit. The creature drops some First World Fruit (which is a rare cooking ingredient) and an Amulet of Mighty Fists +3. When you reach the next cavern, you will see a trap in the centre of the room and you will be attacked by three Primal Giant Spiders. Head west further into the camp. Be careful of a nearby trap. However, their research suggests that it's not a curse but rather someone deliberately attacking your barony. Dryads with druid levels add this racial modifier to their wild empathy checks. This leads to a chamber with a Primal Spider Matriarch, four Giant Primal Spiders, a Doomspider and three Spider Swarms. When you emerge on the other side, you will be treated to a brief vision, Head north and you will be treated to a lengthy scene. Instead, head west along the path and clear another Primal Giant Spider and Spider Swarm. You will see some goblins forcing prisoners into the river. The Greater Primal Owlbear drops Bracers of Armor +5. If you killed or exiled her, the Priest will "curse" you": +2 to Persuasion, -1 AC vs animals and magical beasts. You can take the time to claim resources in North Narlmarches, explore the Dire Narlmarches and maybe tackle the Tenebrous Depths if you've not done so already. Don't sweat the alignment-locked option - it's inconsequential. Backtrack to the entrance of this section of the map and go southeast until you find a Ferocious Wyvern. Unlock the door to the north and you will see Janush making his escape. She wastes the one round she's going to get casting Shield of Faith which makes her barely less of a threat. Your conversation will be rudely interrupted by Chieftain Akaia. When the enemies are dead, you can grab some loot from the area. If you invited Bartholomew Delgado along and ask him to help, the skill checks are much easier. There are three Greater Worgs and an Alpha Worg to fight your way through. "CLICK" means that you've pressed the correct switch in the sequence: The wall will open up, allowing you to grab the unique Skullcrusher heavy mace. She will suggest holding the party in the inn but someone named Ntavi will interrupt and suggest that the party be held in the Hunting Grounds. Your quest will update but don't go before you collect the loot. You will find another Taldan Warrior's Dog Tag in a rock. The team that remains behind will fight the tougher enemies so choose accordingly. The volunteer will survive if you pass the skill check. The Six Bears Camp is in the west of the North Narlmarches, close to the East Sellen River. All of these enemies are quite weak. Agree to help to initiate her artisan quest. Move squishier characters into the previous cave and have one character advance into the cave to trigger an assault from four Primal Giant Spiders and a Quickspider close to the northeast entrance. (based on 4 ratings) Our Price: $19.99. The Dweomerowlbear has Mirror Image which makes it a royal pain to deal with. I recommend that you go to the Womb of Lamashtu first and for the purposes of a walkthrough, I'll assume that you're going to do that. You may recognise one of them: Tigni Jusmert. Besides Dumra, everyone's story is inconsistent. Grand Diplomat to 3/60 (unlocks Aviaries and the Minister post). If you feel ready, speak to Kesten to point the finger at a culprit. Warning the public may help you later, so I suggest you choose one of the "Chaotic" options. There are various containers with minor loot and a crate with a uniquely named shortsword, Dogslicer +1. When you cross the Crooked River, head south (note that you cannot go further east into Varnhold at this time). To the north is a gate to an inner compound. There's a hidden cache in the northwest of the area that contains more minor loot. Tristian and Jhod will arrive with the report for the events at Bald Hill, earning you 6500G. Examine her bed to notice that the undergarments left there are bloodstained. I'm talking about the token of dryad ,taldan warrior dogtag or torag's pendant. When they're dead, clear the trap and have a tough party member head further into the cave to trigger another spider assault accompanied by a pair of Redcaps. About 130 days before the curse activates, Amiri will come to your throne room and ask to speak to you in the tavern. Nok-Nok should start off close and Dog (or Okbo by now) should be able to charge up ahead of the rest of your party. You will see this notification around 220 days before the deadline. Regardless, if and when you acquire a suitable necklace, offer it to him. Head up the slope behind the hut and search among the trees for a Melted Shard of a Ring (10/13). The Roc Egg is unique and can be used in a later recipe; save it for your last meal before the point of no-return and you will enjoy massive boosts in the final dungeon. Cross Lake Silverstep and the Womb of Lamashtu will appear on your world map. Basically, you have three choices as to what to do with Tsanna: It seems to me that merely being evil is no crime and that no crime has been carried out. She proposes to make the townsfolk a Roc egg omelette and tells you that there's a Roc that lives on Talon's Peak. None of the enemies drop anything noteworthy (besides Masterwork weapons) but there's a hidden crate near the fence with some scrolls and a Shard of Knight's Bracers (9/10). Continue south at the junction and at the next junction, head east to reach the Technic League Hideout. Near the northern tunnel is an Agile Light Pick +3 embedded in the rock. The Shaman is a 14th-level Cleric with a fair sized HP pool. Cross over the Crooked River and head south (this is the route you took to Talon Peak earlier). When the event is solved, head to the Tranquil River Bend and you will see the Fey Glade location appear on your map. Edrist will visit your throne room approximately 60 days before the deadline. He says that trophies will be awarded for killing the three dire monsters and that whoever brings two or more heads back will be declared victors. There's a rock you can search for a Taldan Warrior's Dog Tag. Afterwards, you can raid their nest for two Owlbear Eggs. (DC22) option and Ekun will open up. Make sure you have no other pressing obligations. Agree to track down the poachers. Regardless of your choices and successes and failures, you will end up in the Secluded Lodge. A goblin will open the gate to a Hydra pen. Continue south to find a Giant Flytrap. Fionn himself will waste rounds self-buffing so use that to your advantage. Head back through the Hidden Creephole and start making your way south and west. Search its remains for a Melted Shard of a Ring (6/13). Head south to the Swamp Witch's Hut. Start making your way west where you will encounter a Black Dweomerowlbear and a Greater Enraged Owlbear. At some point, you will have a scripted encounter with a Priest of Lamashtu. You will emerge by the Everblooming Flower. Tsanna is most suspicious - she has a limp, has come in through the back door, has burnt something in the fireplace and is cooking something that isn't a meal. Pick your way southwest through the huts and you will come across another group of drunken goblins. it's Starday or Sunday), you can kill time in the kingdom management screen. Collect water from the pond and you will obtain the quest item Vial with Poisoned Water. This sort of gotcha inconsistency simply encourages metagaming. A dryad appears as a comely humanoid. Finally, a chest next to the rightmost hut contains a Torag's Pendant. Save before approaching the gate. He tells you that his brother, Tomin, went missing on his way to Varnhold. Two Black Dweomerowlbears and a Purple Dweomerowlbear will be summoned to defend it. A new phase of an Ancient Curse will start counting down. These do a lot of elemental damage if triggered and when you go to disarm them, you will often trigger a Quickspider Swarm. If you spared her, the Priest will grant you Lamashtu's boon: +2 to Perception and Intimidation, +1 AC vs. animals and magical beasts. Respond to him how you like. The traps are simple (DC6) but numerous and there's a Goblin Horsereaper taunting you to chase him through them. This thread is archived . You need concealment and haste. Refusal does your conscience good, I'm sure, but you'll lose Irlene as an artisan. Return to the refugee and return her pearls. Tell Nilak that you dealt with the spirit and she will not be impressed. Search the barrel outside the hut for the unique falchion, Beastrender. You can grab Unicorn Horns from all four Unicorns. Ask Tiressia (also located in the Swamp Witch's Hut area) for some feather tokens. There is also a Stinking Cloud trap between the two groups of enemies which you may or may not care about. The Shaman will kick things off by summoning an army of Redcaps. (dryad tokens, coins, dogtags) you can also sell them to oleg. A Goblin Commando Commander and a Sneakwhack are there. If you bring up kingdom management, you may well see that Linzi wishes to speak to you, in which case you might want to stop by your throne room. It can be toggled on and off. Buff up (Haste is good) and head through, the eastern portal. Dryad - Pathfinder: Kingmaker Wiki Agree to fetch it for him. Afterwards, you get to question the Shaman. Question her further to learn that her pregnancy is a troubled one. This leads to a location with a very tough enemy, the Enlarged Owlbear-like Treant. If you don't kill them now, you will have to deal with them a little later, so you might as well. If you have completed Witch Hunt, rest and return to your capital. You'll want to hit it with Cold Iron and Fire attacks to prevent its regeneration. Clear the DC27 trap and loot the cave. There are also two stealthed Venomanticores. How things progress depend on how previous events played out: I don't like this: persuading the refugee girl to go home is good, but persuading the peasants on the road to go home is bad. If you annexed Silverstep, you can recruit Mim now. Search among the rocks at the bottom of the area for a Taldan Warrior's Dog Tag. Point out that his prices are three times higher than anyone else's and you have a number of options. Again you have a good / evil choice where the evil choice is obviously stupid. (I'm in chapter 1) Where to turn in collectibles? :: Pathfinder: Kingmaker General Discussions There's a pen in the northeast corner with a Primal Manticore which will become hostile if you open the gate. Woodcraft (Ex) Assign an advisor to the Expert Mountaineering project which will cut your travel time significantly in the next chapter. At the bottom of the cavern is a chest with a Javelin +2, another Taldan Warrior's Dog Tag and some gold and gems. Start making your way up the western side of the map. Otherwise, you'll learn that she is hunting a gang of ruthless bandits led by - you guessed it - Varrask. Backtrack and make your way to the pond in the centre of the area. When you go to leave, Nok-Nok will ask to join your party. Head east from your capital. Ignore the gateway to the south for the moment and continue west. A monster stole her great-grandmother's string of pearls. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. You will find Verdel outside Kaessi's house. Search a chest on the northern wall for a Shock Greatsword +1. When the Shaman is defeated, turn your attention to the Winter Wolf. You will see more goblins, trying to entice a Primal Hydra into their village. Accept your reward or punishment as appropriate since you benefit either way. Immediately afterwards, a battle will begin. You will emerge in a previously inaccessible part of the map. Backtrack to the previous cave and take the northeast passage. You will have to split your party up. Dryads are benign forest fey. The bandits drop composite longbows while the Transmuter drops a Masterwork light crossbow. Each dryad is bound to a single tree, most commonly an oak, and sickens (and eventually dies) if it moves more than 300 yards from it. This leads to a good / evil choice that is harder than most. If you've already played it, skip ahead. You will also lock yourself out of a trophy. Wild Empathy (Su) This works like the druid's wild empathy class feature, except the dryad has a +6 racial bonus on the check. Primal Spider Matriarch, Primal Giant Spider, Quickspider, Quickspider Swarm. Barbarians, eh? The other contains a Belt of Physical Form +4. Otherwise, you should put them to work when you return to your capital. Return to your capital. She is the widow of the dead trader whose body you found at the Lone House. Continue east and a new location called Lonely Mill will appear.

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pathfinder: kingmaker token of the dryad