me2 incinerate heavy or blast

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Stasis can be a very useful bonus power. Jacob- inferno ammo is great for armored targets, and pull field is a great combo primer. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. Send in your squadmates first and then find a spot, and use your sniper rifle to cover them. Discussion Incinerate | Mass Effect 2 (ME2) - Gamestegy community Incinerate This Power burns Organics or live enemies over time while stopping their HP regeneration. And thats it! Haven't played thru the game has an Infiltrator but, at hardcore+ difficulty I'd probably choose the Blast. The particle beam's effectiveness at cutting through shields and barriers make it a good choice against Collectors and other similarly shielded enemies. Scan this QR code to download the app now. Cookie Notice Like it's been said, it's situationally useful, and it's pretty useful against charging krogan. Another S tier pick, she can deal with two types of protection and prime combos. ME2 Squadmate Tips for Insanity : r/masseffect - Reddit The Infiltrator is the quintessential sniper class, and an expert at guerrilla warfare. Her only protection stripping ability is warp ammo which you wont have for a minute, but when you get it its great for dealing with armor and barriers. Engineer's Cryo Blast on Insanity - Mass Effect 2 - GameSpot If both your squadmates are down, then Tactical Cloak will cause enemies to stand still for the duration of the ability, giving you ample time to line up the perfect headshot. Squadmates can also encourage enemies to pop out of cover. At Rank 2 it can disable synthetic enemies that lack armor and shields; at Rank 3 it has a chance to overheat the weapons of defenseless enemies. This power can be arced around many pieces of cover as well and can detonate unprotected Pyros. One of the most useful damage powers in Mass Effect 2, Incinerate burns through armor and health very quickly and is somewhat effective against shields and barriers. Because the Infiltrator has no special abilities to deal with biotic barriers, bringing along Miranda would be a solid choice. This is can be quite useful against skittish enemies that like to hide behind cover. Avoid Moving Mordin without a cover, he will easily die as he has quite low shields and HP. Do Not Sell or Share My Personal Information. Incinerate will also panic most unprotected organic enemies for a few seconds, allowing you to retreat to cover if under heavy fire. In the late game, Mordin build will already have all the skills he needs. The Blackstorm is a good weapon for the Infiltrator, if you like to get close. His charge ability, which cannot be commanded by the player, is incredibly powerful and can knock most enemies to the ground, even a fully armored scion and possessed troopers. I use heavy on my engineer and infiltrator. You're browsing the GameFAQs Message Boards as a guest. The Engineer class comes with a unique ability - Combat Drone and AI Hacking. It strikes me that new players might not figure out how special the power usage is in ME2. If you are on higher difficulties, then leveling up Incinerate to level 4 couldn't go to waste as you need to blast through armor, and it can be very useful against organic enemies as well. The major disadvantage of the upgraded pistol is its extremely small ammo capacity. His sniper rifle and AP ammo chew through armor fast, overload kills shields, and concussive shot can take a bite out of barriers and will always stagger shielded enemies without armor. Engineer Guide (Mass Effect 2) | Mass Effect Wiki | Fandom Damage is dealt instantly (i.e. Engineer do not need additional active powers, he already has the strongest combos. Copious use of Incinerate can drastically reduce ammo usage, which can be in short supply for heavy pistols and sniper rifles. In missions with groups of enemies that are close together it can be used to quickly freeze the group allowing a skilled sniper to dispatch the frozen enemies quickly with the M-97 Viper or M-29 Incisor. Heavy Incinerate it is! The tradeoff is you must hit enemy shields or synthetic enemies in order to boost your shields and the size of your shield boost relies on how much damage you're able to deal (so aim for the enemy with the strongest shields). New comments cannot be posted and votes cannot be cast. Do you *need* to explore all the planets? Is there a way to switch which shoulder the camera looks over on the PC. Full details on all possible Romances. Use shadow strike on isolated enemies. As for specializations, Agent reduces the cooldown for your powers, increases health, and increases Paragon and Renegade points. Mordin Solus - Mass Effect 2 Wiki Guide - IGN It is the only way he can deal substantial damage to enemy barriers and shields. Sabotage(+100% damage from tech powers)->Cryo Blast (optional)->Incinerate(if frozen +100% damage+electric combo after Sabotage)->Overload(fire explosion, if chain overload can be multiple explosions). Full Cryo Blast just for the few occasion where there are multiple exposed Geth to incapacitate, but honestly it is rarely used. For more information, please see our Its shots do more damage than the M-97 Viper; however, it carries half the ammunition and fires more slowly. Energy Drain is an effective alternative to Geth Shield Boost, benefitting from half the cooldown time and yet being able to provide a substantially larger shield boost, as well as supplementing the Infiltrator's Disruptor Ammo as an offensive power vs shields and synthetics. Spec into AI hacking for his loyalty mission and also geth shield boost to make him more of a tank sniper with his widow so he can be more survivable and do high damage, Liara- Trap squishies with singularity, use stasis on leader types. What can it be used for? I searched around for a bit, but there never was a clear cut answer. Even though Incinerate isn't as effective against shields or barriers, the burn duration is useful for preventing those protections from starting to recharge, especially on higher difficulties where the delay before recharging begins is much shorter. Rank 1 - You fire an electromagnetic pulse that inflicts massive damage to shields and synthetic enemies. Unprotected organic targets hit by Neural Shock will initially stand up straight and are forced to pose for headshots. Leaving the cloak at a low rank (or upgrading other powers first) is a very viable option. ALL RIGHTS RESERVED. Mordin Solus is Salarian Scientist. I was leaning towards Heavy Incinerate but I've heard horror stories about the hordes of Insanity armored Husks. 2023 GAMESPOT, A FANDOM COMPANY. Bring him when you expect blood pack mercs or husks and combo with a good crowd control character like Jack, Jacob, or Samara, Legion- unlocks pretty late so there arent too many chances to use him. Yet another way to compensate for the Infiltrators lack of effectiveness against biotic barriers. Assassination Cloak is best used by one shot one kill snipers for its bonus to damage, while Enhanced Cloak is best used by Infiltrators who enjoy flanking their enemies, going from cover to cover, or just getting up close and personal. It seems very useful as a bonus skill, allowing you to control the battle from both sides. The powers in ME2 are made to be experimented with! Samara- Same principle as Jacob regarding husks, but also her reave is effective against armor and barriers. Regardless, Assault Rifles are a good choice and wouldn't go to waste if chosen. This is capable of devastating the toughest of enemies, even on the harder difficulties. Will be useful against Vorcha enemies early in the game. A good weapon for Infiltrators since it, like the Cain, does not disengage Tactical Cloak while charging it; so you could cloak first, then line up the perfect shot in relative safety, and return to cover after you fire and the cloak is deactivated. Exploding flame damages the health and armor of anyone nearby. We further improve Mordin build base stats. Mordin is one of the early companions that will join you. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Very effective against armor. However, the cooldown from this power can interfere with usage of Tactical Cloak and as such may be moderately less useful than other bonus powers. SMGs are naturally suited for destroying shields, and become downright overwhelming when paired with high-level Disruptor ammo. The Firepower Pack adds a third pistol, the M-5 Phalanx, which is an extremely powerful pistol. If you go along this path, you can forgo Incinerate and have a packed up skill that can damage both armor and barriers. Insanity Infiltrator ME2. The Arc Projector also works relatively well at range. When pursuing this type of pure sniper strategy, the Terminus Armor is an often overlooked yet invaluable option, as it gives you a 10% increased ammo capacity, and the 10% increased storm speed will often make up for the 2 second shorter duration in your cloak, allowing you to reach cover either before or only slightly after your cloak wears off. Mass Effect Wiki is a FANDOM Games Community. He is an interesting Squad member that can tear down enemy armors and set them on fire. Scan this QR code to download the app now. Dont bother putting points in overload, she already has two strong abilities that nobody else gets and you have two other great squadmates with access to it. If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. Especially useful against Praetorians and heavy mechs, it takes down their shields faster then any other weapon, giving the ability to follow-up with a sniper barrage. Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . The main problem I had with Incinerate, was people hiding behind barriers and I would be. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This power additionally grants temporary health regeneration when used against unprotected organic enemies. You're browsing the GameFAQs Message Boards as a guest. But I used grunts a lot. Incineration Blast does similarly for enemy squad's armor. This ammo type loses some of its crowd-control function on Hardcore and Insanity difficulties since every enemy will have some type of special protection, preventing you from freezing them until defenses are stripped. I mean I know I need to adjust member accordingly, but what I planned: You want to know the truth? How to unlock the Incineration Specialist achievement in Mass Effect 2: Incinerate the armor of 25 enemies. Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. The Infiltrator's optimal approach to combat is more or less the opposite of the Vanguards. Heavy Incinerate Explosive Drone Mechanic (or whatever it's called.) Incinerate - Mass Effect 2 - Guides - Gamer Corner Guides As for the guy who said to use it on husks, no. It can be used for flanking, escaping enemy fire, sniping, or just a straightforward damage boost with any available weapon (and also melee attacks). Heavy Pistols The good thing with Heavy Pistols is that AI is very accurate with them. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. Mordin- the only Squadmate with incinerate, which is by far the most damaging anti armor ability. Just make sure that there is adequate cover to get behind before attempting this. This includes any attempts to reapply a hack to enemies who still have shields from the last hack you performed. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. The Rank 6 Armor Damage bonus is a multiplicative increase, raising Incinerate's total damage multiplier against armor from 1.5x to 2.25x (as opposed to 2.0x). as weaker enemies may die too quickly to take much extra damage. While Shepard's own powers can't be used during Tactical Cloak, it can be a great way to aim your squadmates' powers as you can leave cover to get a clear line of sight to a target. If you have the Aegis Pack, then you have access to the M-29 Incisor. This 2nd Spec is specifically for missions composed of synthetic enemies, so Geth. Recharge Time: 6.00 seconds (12.00 seconds for party members) Impact Radius: 1.20 meters Damage: 210.00 points over 3.00 seconds Incineration Blast Note: I decided not to take Neural Shock. Furthermore, note that your shields cannot be boosted beyond a certain level, i.e. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The reason being is that it only works on Organics and has a longer cooldown compared to Cryo Blast. Heavy concussive shot stops charging Krogans. This would be a good investment if you are going up against multiple enemies with biotic barriers, especially on higher difficulties. Because of its high ammo capacity, if you are going on a long mission, then this might be a good weapon to grab as you leave the ship. Tactical Cloak's specializations are Enhanced and Assassination Cloak. For more information, please see our For an Infiltrator that likes and is good at using sniper rifles, the benefits of getting this weapon are so great that they may want to consider doing the Collector's Ship mission as soon as possible so that they can use the Widow for as much of the game as possible, even though that mission could be quite difficult at the low level that you will likely be at the time. Evolution A Heavy Incinerate: This advanced plasma round melts or burns nearly anything it hits Very effective against armor. Unless you are the Infiltrator that prefers close combat, then the Firestorm isn't the weapon for you. Because the DoT effect of the Rank 5 Burning Damage evolution is relatively long (8 seconds), in multiplayer especially, this evolution may only be useful against larger boss-type enemies (Atlases, Banshees, etc.) Even when this weapon can't drop an enemy in one hit it will still do a staggering amount of damage per shot particularly against armor. you cannot keep boosting your shields higher and higher with every use. I've been able to knock a few enemies off ledges using concussive shot. Incinerate is a damage over time power that is effective against enemies with armor, and can stop health rengeration, especially on the Krogan. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. But you've got Garrus, Zaeed and Grunt for that. The Firepower Pack also adds the Geth Plasma Shotgun, a mid-range, extremely powerful shotgun. I wouldn't waste your own bonus skill on it. How you build your squad should ALWAYS be based on how Shepard is built, there is no optimal setup that will cover every Shepard class. Mass Effect 2: Thorough Guide into Engineering (by jaekahn) One way around this is to take your shot immediately after activating the cloak - the damage bonus will still apply even though you basically were never invisible. Sub optimal vs collectors, eclipse, and blood pack, but not useless. Available after completing Kasumi Goto's loyalty mission from the Kasumi - Stolen Memory DLC, Flashbang Grenade offers strong crowd control capability for the Infiltrator, with the ability to knock enemies out of cover and bypass multiple forms of protection. Sniper rifles provide opportunities to eliminate single targets at extreme range, presenting very little risk to the rest of the party. Besides, area throw won't do anything to 3 shielded Geth. If I'm fighting a lot of guys on insanity and I shot through an enemy's defenses, but I don't have time to waste on him because some annoying heavies keep launching rockets or a mob of guys are starting to rush, I knock him down with a concussive shot to temporarily disable him while I deal with the more immediate threatthough I usually use a squadmate's concussive shot for that. Like similar evolutions for other powers that bestow a DoT effect, the Rank 5 Burning Damage evolution is 40% (or 50% multiplayer) of the. Some abilities like incinerate and overload still have a slight AOE on closely grouped enemies. Range is a problem, because you get less accurate the further away you are, so using the weapon at closer range is always a better idea. Mordin already has Incinerate that obliterates armors, making this weapon choice redundant. Although it is far less useful against Collectors, at Rank 3 it can still overheat the weapons of unprotected enemies. Your powers don't come out to 51 pts. Then switch to a pistol or an SMG for the remainder of the engagement. What are some of the recommended builds for squad mates? Squadmates dont shoot the viper fast enough to take advantage of its strengths, so pick the mantis because they rarely miss and it does a ton of damage. Well I ain't telling you the truth. While Armor Piercing Ammo does give a higher damage bonus than Warp Ammo when maxed, it only applies to armor and health. almost anything can kill husks, and you'd be better off using cryo or group cryo ammo, or using adrenaline rush and target their feet or get head shoots, or any of the other ways to kill them. I didn't really use it or level it on any of my characters during my first playthrough because it just seemed like a useless skill. It uses a 2.4 multiplier against armor, 1.2. If you are on lower difficulties, putting a few points all around wouldn't waste the Infiltrator's abilities. Also overload will instakill Unshielded pyros and set everyone near them on fire. Generally I want Grunt up front taking the impact and keeping the enemies occupied whiel I pick them off from the back. I wouldn't waste your own bonus skill on it. If I recall correctly someone tested the difference between the two a year ago (or something along those lines) and it took the same amount of Incinerates to fully strip a Krogan of his armor.

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me2 incinerate heavy or blast