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Choosing the right doctrine is an important component of Hearts of Iron IV. These are MILs, CIVs airfields, AA sites, and the like. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. This item has been removed from the community because it violates Steam Community & Content Guidelines. Toppenish -- Thumbnail History - HistoryLink.org Land Doctrines for every major :: Hearts of Iron IV General Discussions Join. It is generally an Infantry and Manpower focused Doctrine. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. Do you have a local supply of rubber, OR can you make it yourself? Grand battleplan - Infiltration branch. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. The minimum amount of divisions you need is 24 I recommend getting about 36 (a mix of infantry and motorised). This website uses cookies. Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. Therefore using mass assault doctrine as Soviet Union is a waste. Usually you will want a significant industrial base to utilize this doctrine to its fullest extent, but if you go down the mobile infantry path it could be a viable option. It does fine in both offense and defense, but excels in neither. I observed differently - though that was in the Spanish Civil War and at least one patch ago. Just let them build up their org bonus until its maxed out. Good for both offense and defense. Specific Doctrines for specific Countries(debatable). It may not display this or other websites correctly. Hearts of Iron IV Game Guide by gamepressure.com. Remember that you can also have take manpower from the Dutch East Indies by making and creating divisions using the DEI templates instead of yours (these new divisions uses very little Dutch manpower and much more DEI manpower). Four individual variants of this type of doctrines have been prepared, and they are meant to expand the array of your options. Land Doctrine Quick Guide(Outdated New Video) 2022 - YouTube And is cheaper. Weve also released France Guide, Soviet Union Guide, Communist China Guide, and German Reich Guide. Make sure to read carefully and have fun. Signal companies, recon, etc. r/hoi4 on Reddit: Extremely detailed guide of how to form Byzantine What is the best doctrine? Best Doctrines in HOI4 - Land, Air, and Naval Doctrines Tier List Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Whenever he's not writing he spends his time watching sports, enjoying coffee, or studying history. In previous versions, you could complete your entire doctrine tree by mid-1939 and rip into enemies with your superior tactics and garbage weapons. It wasnt well balanced then. Marines grant a +40% attack bonus across large rivers. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Generals traits and promotions can complement very nicely with the right tree. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. This doctrine focuses on throwing shells, not men, at the enemy. A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. Totally focused on bombers and destruction. It emphasized high concentrations of force at one point to break an enemies defensive line. In almost all cases, I encourage you to use try Carrier variant airframes. personally i believe the best land doctrine is based on how you wage war. Superior firepower does not buff artillery 40%. With a formidable army, the Netherlands can become a robust force and can go on to become one of the key naval powers in the world once Britain has been defeated. However, you need to produce a large amount of tanks and trucks. It sits amid orchards and fields about two miles from the south bank of Yakima River. There are three different war doctrines in HOI4. 16. r/hoi4. For a nation with limited dockyards, trade interdiction works pretty well. So, what are the best doctrines in HOI4? Hearts of Iron IV Minor Nation Strategies: Romania - M.A. Kleen Dispersed Support or Integrated Support?This pretty much adds up either way. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Strayed Lights Review: Fight for the Light (PS5), How to Mod Stardew Valley on Steam: Two Easy Methods. Telling its cerebral tale through a sequence of challenging boss battles and environm Learning how to mod Stardew Valley on Steam will be a breeze with this guide. Bear in mind, these are very similar to what I would use if I were playing another European nation such as France or the UK. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. You need to sign in or create an account to do that. Use caution should you decide to make drastic changes. Support Artillery will get +12.5 Soft Attack (assuming they use Artillery I equipment which has base of 25 Soft Attack) from Integrated Support, not +7.5. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Meta Guide for fascist Netherlands : r/hoi4 - Reddit The armor bonus is actually what makes assault divisions good. Hybrid of other two air doctrines. Mobile warfare Superior firepower Grand battle plan Mass assault Mobile warfare This site is not associated with and/or endorsed by the Paradox Interactive or Paradox Development Studio. Not some few additional attacks. Invite Foreign Investors (2 offmap civs) 6. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. Your email address will not be published. Having been left crippled by the turmoil of the Great Depression and a weak government, do you maintain neutrality and eventually side with the Allies or do you seek a change in course diverging towards the extremes of the right or left? That's double the combined total of the pair of 7-2. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. So I just spam heavily armored battleships and light cruisers. good for wars of attrition. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Why Do People Like Play Job Simulation Games. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Since I usually don't have trouble winning the initial fight in Europe (since I can just retreat into low infra provinces with no penalty, meanwhile Germany is facing basically the same logistical nightmare it did IRL), I notice that the inevitable war in China (in every game the UK and Americans sends massive troops there via phillipines so it becomes a front every bit as large in scale as Barbarossa, but with even less infrastructure) and Africa and South America (where, thanks to the AI spamming naval bombers, it is necessary to establish a base in Guyana or something and slowly build it up and wear them down before the 80000 naval bombers they build insta-nuke any ship in range). All rights reserved. If i play germany i usally go for Mobile Warfare because i always need the extra manpower the last tier provides. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. The default doctrine for Germany, this doctrine heavily emphasizes tanks and mobile infantry divisions. All the soft attack buffs to the whole army do not apply to artillery. Privacy Policy. So, it is only beneficial for China. In HOI 4 No Step Back or NSB.--Contents of this video--00:00 - Explanation of video structure.00:18 - Mobile Warfare.02:01 - Superior Firepower.03:32 - Grand Battleplan.05:03 - Mass Assault.Mobile Warfare Guide: https://www.youtube.com/watch?v=3vaRiK-nMzM\u0026t=578sSuperior Firepower Guide: https://www.youtube.com/watch?v=5df16PvY8nM\u0026t=972sGrand Battleplan Guide: https://www.youtube.com/watch?v=xbpf3sdUwgQ\u0026t=1sMass Assault Guide: https://www.youtube.com/watch?v=3I3fgrMfmlc\u0026t=1408sDiscord Link https://discord.gg/Ak9bjyeTDc#hoi4 #nostepback #newdlc Especially as facsist. This item will only be visible in searches to you, your friends, and admins. Also, let us know what nation you would like to see in our next guide in the pool below. HOI4: Netherlands Guide The Liberation of Eindhoven in 1944. Valve Corporation. The Long awaited guide for all land doctrines. The national focuses for facsism in minors are ridiculously op m9, Using AI division and research tweak mod and playing as japan i saw several american divisions in france holding the german army and inflicting more than 1 million casualities. You're air doctrine choices air incorrect in fighting a superior enemy. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. An overrun unit is destroyed. It emphasizes heavy use of artillery and infantry, which are the most common battalions in the game. By bombing the enemies factories, either by night, or more dangerously, during the day we can seriously hinder their war machine. That might change when MtG comes out. Our guide to the Netherlands in Hearts of Iron IV should help you out. Grand battleplan is often overlooked when it comes to land doctrines even thou it has some great defensive boni (=less lost manpower) and some good offensive boni too. This item will only be visible to you, admins, and anyone marked as a creator. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Hm. Every doctrine is decent if used right. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. Land doctrines are technology trees that allow you to specialize the strategies your army uses. This a guide that explains how the 3 types of doctrine work and what's the best pick. Go for modern blitzkrieg path for better offense. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. The Medical Withdrawal Unit phone number is 509.865.1590. Widely considered one of the most powerful options, Superior Firepower is a great choice in just about any situation. The main goal of this doctrine is to wage war basing on vehicles. Among the weakest doctrines in the game, Grand Battleplan is rarely used due to its weak bonuses and lack of specialization. About The Author Lucky Boop In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! Hello and welcome back to another Hoi4 video! We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Deaths Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray, Gotham Knights, Sons of the Forest, and other AAA and indie game titles. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? Good guide! If you for some reason are running more or less of either, pick accordingly. Steam Community :: Guide :: Navy: A HOI4 Guide But I have a problem: I dont know, which land doctrine I should use. An easy example is pairing Grand Battleplan with Infantry leaders using the Ambusher, Unyielding Defender, Defensive Doctrine, Guerilla Fighter bonuses. Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. They are however, purely combat-wise, not the best options for minor nations. They will fight pretty poorly, but at least you'll have something to cover those front lines for now. This doesn't mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Combat tactics - Hearts of Iron 4 Wiki - Paradox Wikis Basically tha AI did the same as i done with her several times (spamming artillery). For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Steam Community :: Guide :: The Doctor of Doctrine is IN! While the 14-4 lands with 11+40.4 = 51.4 attacks. You sit on the line and see enemies trip into your trench and fall into the core of the earth. It has amazing offense capabilities but weak on defense. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Japan benefits from it only because of an early war with China. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. And you can improve oil in Curacao and the Dutch Indies. Scan this QR code to download the app now. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Steam Community :: Guide :: MJ's Manchukuo multiplayer guide (UPDATED Chose integrated support if your divisions contains 5 support companies. Strayed Lights is an atmospheric action-adventure game and the first title from Embers studio. (''Brabo'' is supposed to be ''Bravo'' in my comment ;w;). You can manually control divisions. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. It works well with artillery, support companies, and air superiority. Hearts Of Iron IV: German Reich Guide - KeenGamer Typically, I say go right on Grand Battleplan and also for Superior Firepower, UNLESS your main combat line is a 7/2 or a 14/4 Infantry Unit. Perfect weapons are overrated, a large number of good enough weapons is the path to victory. England and USA highly benefits from this doctrine. This item will only be visible in searches to you, your friends, and admins. Collectivist Ethos is done, continue with Nationalism. Even better when you mostly agree but find nice little tidbits to tweak your armies. Just a quick noob's guide to Land Doctrines in HOI4. This item will only be visible to you, admins, and anyone marked as a creator. This one is an universal model of actions, especially useful are reductions of shortage of supplies, which considerably limit demand. being the United States historical, what do you recommend? Great in difficult terrain, weather, and low supply areas. 2. I havs used divisions with more than five artillery battalions, for example a 5 inf, 10 artillery division which is pretty cheap and gets the job done rather well. Dont @ me. Notify me of followup comments via e-mail. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. ), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). This doctrine concerns all of the land units and this is what makes it an universal one. Admittedly, even with the new focus tree, youre going to struggle to compete with Germanys army and Britains navy, but the new focus tree makes the Netherlands an interesting country to play nonetheless. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. There are four mutually exclusive doctrine trees each with one or two mutually exclusive branches. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. I suppose at that point in the game though it's more a convenience than a true sledgehammer, but I don't know. You need to pick your side before 1939 before Hitler does the Around Maginot focus. A HoI4 HungAARy AAR-- Finished The Four Generals - An Espana 1936 . Please see the. Espaol - Latinoamrica (Spanish - Latin America). Dispersed support is good if you have divisions with lots of line artillery. This is a more challenging area. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. So, mobile warfare doctrine is the best if you have a large industry. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. Before this, Holland was a rather dull nation to play being easily swept up as part of German expansion. Land Doctrine Quick Guide 2022 - NO STEP BACK Hearts of Iron 4Longer vid in the works but the changes to the officer corps were massive.--Contents of this vi. Tactical bombers are flexible and can perform both ground support and regular bombing. @Bebedor_de_cafe says the guy in the comments section of a guide. You must log in or register to reply here. Strategy game enthusiast, especially Paradox titles and the Civilization series. The 20% Soft attack and Defense is getting halved to 10%. For more information, please see our It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. In such cases, distribution of supplies is highly limited and doctrines that you use allow you to maintain effectiveness of armies, in spite of shortages. Adding all bonuses and stats up which you get out completing it, you can sumarise that it is more of a defensive doctrine. In multiplayer against a Paradox Developer on Germany? At any moment, you can change your variant from this point, but you lose all of the technologies that have been thus far developed. Focus on both you hard attack and soft attack damage output with this doctrine. 2. Best for close air support. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Pick Deep Battle. mobile warfare is great if you like breaking into enemy land fast and surrounding their troops for a quick kill. You should first choose obtain foreign colonial investment in the focus tree. Mass mobilization of soldiers and attacking on several sides simultaneously is in this case key to success. Today is another beginner guide video, where I discuss what each land doctrine is best suited form, as well as some general information to go. 1. Doctrines are meant to be something you develop overtime during the war (game). Valve Corporation. It is the most versatile unit on the battlefield. Option A: The Ankle Express Infantry can be used in many ways, from landing groups to garrisons to combat line units. Espaol - Latinoamrica (Spanish - Latin America), Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! Land Doctrine Guide 2022 - NO STEP BACK HEARTS OF IRON 4 3,165 views May 11, 2022 151 Dislike Share Konrad von Scharnhorst 4.01K subscribers The Long awaited guide for all land doctrines.. German Reich should pick this doctrine and spam submarines to make an impact on the seas. Actually, no. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Soviet Union also has tons of manpower but also significant industry. 153. r/hoi4. Your email address will not be published. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. You are not permitted to copy any image, text or info from this page. Mass Assault? Concerning your division template, this doctrine goes quite well will artillery forces. You need to sign in or create an account to do that. This item has been removed from the community because it violates Steam Community & Content Guidelines. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Superior Firepower is based on the concept of Shock and awe, a military strategy that employs great displays of force and significant usage of explosive weapons against the enemy. This one is an important variant for all the players who focus on using vehicles and small infantry divisions. We will cover all the doctrines in order. Land doctrine - Hearts of Iron 4 Wiki - Paradox Wikis So, make sure to add couple of line artillery and support companies to your divisions. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Just a quick noob's guide to Land Doctrines in HOI4. Motorised: 7 motorised, 2 infantry, engineer company. Second best land doctrine is the superior firepower, if you have a somewhat average-big industry to back it up. It lets your troops consume less supplies since they will all be overseas anyway making your life easier and give hefty night attack bonuses and organisation/entrenchment for defending islands. Check out our other nation guides. Outside of creating strong divisions, choosing the right land doctrine is the most impactful decision you can make about your armies effectiveness. A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. Infantry can be used in many ways, from landing groups to garrisons to combat line units. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). Valve Corporation. Have fun using it on our WWW pages. 1.10 Land Doctrine Guide : r/hoi4 - Reddit best land doctrine? :: Hearts of Iron IV General Discussions It goes without saying that overwhelming majority of modifiers will provide you with bonuses to breaking enemy positions, which will increase effectiveness of expansion and of taking better positions. Air Doctrine Flowchart : r/hoi4 - Reddit i was wondering how to play that damn country, now i love playing it, Your email address will not be published. By doing your focuses in this order, you will be able to get rid of all of the Netherlands most negative traits as soon as possible seeing you pick your side by 1939 and begin to be able to build up your armed forces and industry. I hope you enjoy my content. Blitzkrieg is a great option if you know how to move your armored divisions. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. All rights reserved. Along with those it benefits all support companies, making it compatible with virtually every division you have. Your enemy must replace them at great cost, if at all. I usually play Germany or the USSR, and while mobile warfare is cool, as the USSR I'm finding the supply needs reduction very effective in mass assault (as well as some solid overall bonuses). Great guide by the way.Even though i have just over 300hours on the game I never really paid attaention to the navy stuff,so I was always confused for the doctrines,but thanks to this I am not anymoe.Brabo,mate! Pacify the Country Side (and do the decisions to remove the bandits for 180 days each, the 1500 guns lost because you are lazy is not worth it) 2. Mobile Warfare Doctrine Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. All trademarks are property of their respective owners in the US and other countries. CAS is in the middle. Archived post. Mass Assault is a unique doctrine due to it not being meant to be a permanent strategy. But I do see the benefits of Superior Firepower and Mobile Warfare (I can't remember what Mass Assault consists of), Mass assa is winning by having more manpower. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. So far, we have covered nations like the German Reich and Communist China and will look to cover either Mexico or Non-Aligned Britain next two nations that have been overhauled in the Man the Guns DLC. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. and our "A quote is easy to forge" - Julius Caesar. Hearts of Iron IV: The Netherlands Guide - KeenGamer They dont work well against tanks but many nations doesnt have tanks in HOI4 except Germany at the early-mid game. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Add to this the biggest possible planning bonus in game (and add to that bonus from your general and field marshall) and you can break thru pretty much anything. Integrated Support is superb for Infantry that uses support companies to bulk their stats or modify their abilities.
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