magic items that increase dex 5e

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If reduced to 0, you get to keep whatever was whizzing toward you. The affected creature then gains the effect of the etherealness spell for 1 hour. I was paging through the DMG magic items and I couldn't seem to find an item that would raise Dex to 19. This cube is 3 inches across and radiates palpable magical energy. Obsidian Steed (Very Rare). It can become an elephant for up to 24 hours. dndbeyond forums & generic roleplayer forums mention it far less often, being more interested in some kind of bad-sounding scale armour. The claws make your natural weapons magicala feature normally reserved for Circle of the Moon druids at 6th-level. When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. The jar and its contents weigh 1/2 pound. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. What does 'They're at four. The avatar is immune to features that turn undead. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. You can hurl multiple beads, or even the whole necklace, as one action. He spends his time introducing all of his friends to D&D and creating hard magic systems for upcoming novels. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. Privacy Policy. The gate originates where the one item was placed inside the other. Strength (Very Rare). While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. If an effect covers an area, you must center the spell on and include the target. With 19 strenght you are probably a barbarian, fighter, paladin or maybe ranger/rogue. Wish. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). As you have 15 that would be 2 extra hp per level. Each face has a distinct marking on it that can be pressed. You ignore difficult terrain created by ice or snow. while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Once trapped, a creature remains in the flask until released. If the target has been trapped by the flask before, it has advantage on the saving throw. At the end of the duration, the creature acts in accordance with its normal disposition and alignment. You can change the barriers effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. When you use a Metamagic option, you can curse a creature, giving them disadvantage on ability checks and saving throws with a certain ability score. However, a Moon-Touched Sword lacks other major combat benefits. The first of many magic spellbooks found in Tashas Cauldron of Everything, this spellbook is filled with a selection of transmutation spells when you find it. Once you don this cursed armor, you cant doff it unless you are targeted by the remove curse spell or similar magic. This box contains a set of parchment cards. Your Constitution score is 20 while you wear these gloves. This flat iron rod has a button on one end. Bracers of Defense (Rare, Requires attunement) Probably one of the most common magic items for D&D classes that don't wear much armor. When the effect ends, the token disappears. The illusory appearance lasts until you use this property again or remove the armor. While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. The rod has properties associated with six different buttons that are set in a row along the haft. These crystal lenses fit over the eyes. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. Weapon (any sword that deals slashing damage), very rare (requires attunement). Cookie Notice The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. Books, very rare. You cant be located by any divination magic, but a wish spell can reveal the location of your prison. This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. @guildsbounty this was my unlucky rolling so when I level up I take chances rolling instead of the avarage hp, but I was hoping there was something that could even the gap. This is great for any cleric as it doesnt cost anything to command the snake. The mastiff has an Intelligence of 8 and can speak Common. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Assuming your Wild Shape can be tattooed, this AC should carry over. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. Thirdly, you can cast a 4th-level Lightning Bolt. You can also speak and understand Ignan. An evil creature takes 8d6 radiant damage upon touching the talisman. This will make sense later on. They have 3 charges. This backpack has a central pouch and two side pouches, each of which is an extradimensional space. On a 1, the wand crumbles into ashes and is destroyed. This item sets your Constitution an ability score everyone needs for extra HPto 19. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. Talons. Fountain produces 5 gallons of water. When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). You can use the cards magic as soon as you draw the card or at any other time before you die. Beware: it is an extradimensional space, so do not place it inside a Bag of Holding or Portable Hole. Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. Once it has been used, it cant be used again until 2 days have passed. If you roll a 20, you lop off one of the targets limbs, with the effect of such loss determined by the GM. Most of the time giving the wizard a 19 CHA or the thief a 19 INT isn't going to unbalance their character. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. Ioun Stone of Fortitude (very rare) DMG p 176 increases your Con score by 2, so would give you 1 extra hp per level. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. You gain a +1 bonus to AC and saving throws while you wear this cloak. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. This axe is cursed, and becoming attuned to it extends the curse to you. But lots of people would love a large bonus to HP without paying for it. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. While your soul is trapped in this way, your body is incapacitated. On a successful save, a creature takes half as much damage and isnt deafened. 2023 Wizards. You can increase the spell slot level by one for each additional charge you expend. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. Thicker substances block the vision, as does a thin sheet of lead. Combine this with Expertise in Perception, and you will almost always go first in combat and always see whats ahead. Once you finish creating the golem, the book is consumed in eldritch flames. Speed 60 ft., fly 60 ft. (hover), STR DEX CON INT WIS CHA This trident is a magic weapon. Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? This cloak gives you a +1 bonus to your AC and saving throws. It has no effect on you if your Constitution is already 19 or higher. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. . While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. However, some items are better than others depending on your class. This item appears to be a longsword hilt. | 4 Color SRD (Astonishing Super Heroes) For clerics who like to swing a mace at evil beings, the Mace of Disruption can help. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. You can use one figurine or both simultaneously. This potions clear liquid floats at the top of its container and has cloudy white impurities drifting in it. The only reason I'd give it rare is that it's attunement, but otherwise it's almost 2 manuals of quickness of action, without saves, AC(which wouldn't matter anyway since he's wearing plate), and damage/attack rolls using dex (also not used, strength based fighter). My character has the lowest Hit Points in our party, who are all level 10 (I mean he is even lower than the Artificer of the party I am a Fighter)(My CON is 15) so I was wondering if there was any magic items that increase max Hit Points. One bonus action, and you have 10 rounds of combat with +2 AC. Doing so destroys the candle. Artifacts in your possession arent destroyed but do vanish. At the start of each of the wounded creatures turns, it takes 1d4 necrotic damage for each time youve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. This spellbook is filled with abjuration spells. Once it has been used, it cant be used again until 2 days have passed. This is obviously useful for warlocks who favor Eldritch Blast. It weighs 1 pound. While wearing this cloak, enemies have disadvantage on attack rolls made against you. You can cast the following spells from the ring, expending the necessary number of charges: You can move through solid earth or rock as if those areas were difficult terrain. Please enable JavaScript to get the best experience from this site. If you help slay a water elemental while attuned to the ring, you gain access to the following additional properties: This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. On a successful save, a creature takes half as much damage. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. While holding this shield, you have a bonus to AC determined by the shields rarity. This takes the hunting part of being a ranger to the next level. For Starship, using B9 and later, how will separation work if the Hydrualic Power Units are no longer needed for the TVC System? Does the Blood Spear require attunement to gain the +2 bonus to attack and damage rolls? Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. on a beast that has an innate swimming speed. You gain a +1 bonus to attack and damage rolls made with this magic weapon. I am doing this to our party's own detriment since we're almost all veteran players and I want to help him grow as a DM. The potion is separated into brown, silver, and gray layers resembling bands of stone. The level of the slot used to cast the spell determines how much space it uses. Please enable JavaScript to get the best experience from this site. The hammer regains 1d4 + 1 expended charges daily at dawn. Molten Spray. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creatures heads. A boy can regenerate, so demons eat him for years. Many types of Ioun stone exist, each type a distinct combination of shape and color. Molten Spray. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can expend 1 charge as an action to loose a 30-foot cone of molten mizzium. Otherwise, as . It has no effect on you if your Constitution is already 19 or higher without it. You can also use an action to cast the pass without trace spell from the staff without using any charges. For a monk, that is an incredible boon as you already have an increased speed and can dash as a bonus action, letting you fly to anywhere you need on the battlefield. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. When found, it contains 1d6 1 levels of stored spells chosen by the GM. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied. You can also add or subtract 1d4 from a d20 roll someone makes. Amulet of Proof against Detection and Location Wondrous item, uncommon (requires attunement) While wearing this amulet, you are hidden from divination magic. The ring has 5 charges. The second ability lets you grant 2d10 temporary hit points to an ally when you cast an abjuration spell. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. However, regaining an average of 11 hit points every attack is more tempting. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. The talisman has 6 charges. If youre wielding a two-handed weapon, youre normally unable to benefit from a shield. Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Whats more terrifying than a Gloom Stalker? Idiot. Is there a difference between When you are reduced to 0 hit points and when you would be reduced to 0 hit points? . You can press one of the rods six buttons as a bonus action. On a 61100, you travel to a randomly determined plane of existence. This property cant be used again until the next dawn. The gate then closes. Hit Points half the hit point maximum of its summoner This bronze statuette is of a griffon rampant. When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. You disappear and become entombed in a state of suspended animation in an extradimensional sphere. | 5th Edition SRD This is useful for everything from spellcasting to your Flash of Genius to your Spell-Storing Item. How can I improve this homebrew magic item so that it remains balanced across a wide range of levels? It moves according to your spoken directions, provided that you are within 30 feet of it. You have darkvision out to a range of 60 feet. You cant attune to a robe of the archmagi that doesnt correspond to your alignment. Ideas, Ignore/Block Essentials, Paid Registrations by. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. It provides two benefits while it is on your person: Weapon (scimitar), very rare (requires attunement). The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. Each charge expended deals an extra 1d6 force damage on a hit. This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. Each sphere sheds dim light in a 30-foot radius. While wearing them, you can expend 1 charge as an action to cast the charm person spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. In addition, difficult terrain doesnt cost you extra movement. In addition, you and everything you wear and carry are unharmed by temperatures as low as 50 degrees Fahrenheit. When you drink this potion, you gain the enlarge effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above the ground. It must be stored in a jar or flask that has been coated inside with oil of slipperiness. Nothing less than a wish spell or divine intervention can end the NPCs hostility toward you. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. This effect doesnt expend a charge. On a 1, the wand crumbles into dust and is destroyed. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters. In addition, you can make one attack with it as a bonus action on each of your turns. If you find yourself in a spot of trouble, you can teleport up to 500 feet and take one willing creature with you. Knight. If you are true neutral or unaligned, this card has no effect on you. Otherwise, this card has no effect. In addition, you have resistance to fire damage. Speaking the command word again or sheathing the sword puts out the light. Deduct the time it burned in increments of 1 minute from the candles total burn time. You can use an action to touch the token to a body of water at least 60 feet in diameter. While touching the tree and using another action to speak its command word, you return the staff to its normal form. The manual then loses its magic, but regains it in a century. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. This potions transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. Dwarven Plate Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. The spell cast from the ring is no longer stored in it, freeing up space.

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magic items that increase dex 5e