- 7. Mai 2023
- Posted by:
- Category: Allgemein
Hello friends! We take pride in building the best possible communities around our leagues and a strong stances against players attempting to sandbag to ruin the experience for others. While in 6v6 scout is often stated to be very broken, in Highlander it's quite the opposite. However, it also reloads faster than the Force-A-Nature while having the same fire rate, making it. The Tough Break update nerfed it farther by making it unable to perform charge crits, only mini-crits as well as reducing the fire and explosive resistances from 25% to 15%. This is combined with its downsides being negligible; the bright tracer round that gives away your position only really matters in duels with other Snipers and is easily worked around by simply moving to a different spot, and the fact that it can't fire without being scoped barely matters either, as very few Snipers use the stock Sniper Rifle in close quarters anyway and will switch to Jarate/melee if threats are too close. 6v6 is mostly played on 5CP maps, as well as KOTH maps and usually features a team running two Scouts, two Soldiers, a Demoman and a Medic. The Quick-Fix is banned in community 6v6 due to the smaller team sizes allowing a Medic to focus his heals more on top of the enemy team having fewer attacking members that can overpower the increased healing. With a crit canteen and good foresight with sticky placement, it's entirely possible for skilled Demos to slaughter, The Phlogistinator was absurdly good when the mode first launched; when you're fighting dozens of robots at a time, dealing 225 fire damage to charge the Mmmph meter could easily be done in, The Heavy's Holiday Punch. Then, the healing was updated in the Tough Break update to also provide Ubercharge, based on reverse-distance scaling. Banned Weapon: Jarate. Or use the Team Admin Login below to use your dedicated username/password. Improved color scheme for chat: special colors for messages posted by yourself, your friends and your admins. Team Fortress 2. The same weapon also made Spies ineffective. On paper, it seems tame enough: a Force-A-Nature reskin that trades knockback for a Hype meter that builds when the Scout deals damage, and when the meter is filled, the Scout can temporarily gain the ability to perform multiple midair jumps. It'd seem insane at first, but being able to get the drop on the enemy in a one-way hallway EVERYTIME is kinda cheap. All of the weapons that we in the TF2 competitive scene decided to ban are legal in TF2's new matchmaking mode. Such produces a cycle of garbage. The Scout has the Fan-o-War, which marks an enemy for death. The then-freshly-introduced Quickiebomb Launcher was not subject to the nerf, as it was designed for airbursting. It grants the Sniper a damage boost by charging its damage while reloading and allows the Sniper to continually aim down his scope when "Focus" is enabled. To a pure Demoknight, however, it's a must-have. If you see a quick fix, vaccinator in HL either one of three things are likely happening. 6v6, commonly referred to as 6s, is the most common competitive format, with the most skilled players competing with the most refined metagame amongst any other game mode. They do not have any leagues supporting them and are not taken seriously by the majority of the community. You can see every player's statuses on the lobby page - missing players will be reported automatically after 2-3 minutes, and you may also report them manually via the in-game chat. Developers who listen to the demands of the community. Ability to create Mumble required lobbies. It is a completely unbalanced weapon in ever context. The Dragon's Fury deals triple damage to burned enemies, and given the weapon's short afterburn effect, it's only effective if the Pyro can chain hits. The same goes for allowing a weapon to be used, changing the value to "1" instead. This isn't what makes it so strong, however; due to a. In theory it's supposed to do less damage than the standard flare gun, yet, thanks to the flare being able to hit twice, it still does comparable or superior damage in most cases. Espaol - Latinoamrica (Spanish - Latin America), https://wiki.teamfortress.com/wiki/Competitive_item_restrictions. The Frontier Justice's ability to give revenge crits shines as it will give them even if the Engineer detonates his Sentry Gun, and since sentries will mow down hordes of minor robots, detonating the Sentry Gun at the end of each wave usually gives the 35 revenge crits, The Beggar's Bazooka is a weapon that hugely benefits from MvM upgrades. If new weapons are released in midst of a competition season, they will typically become restricted from play unless given approval by the league's administrators and team leaders. The staple of the Competitive TF2 scene, Sixes, takes six players and pits them against each other in an intense battle on 5cp and KoTH maps. Tf2 matchmaking rewards - Register and search over 40 million singles: chat. When the Health Drain mechanic returned in the Jungle Inferno update, this exploit was clearly taken into consideration, as there is an instant 20 HP drain every time the weapon is switched to. and a modal window will appear to prompt you to ready up. Overall this isn't the most unbalanced weapon, although it is banned but it is still extremely annoying and makes many situations completely unfun to play against. On paper it's a sidegrade to the stock launcher; the grenades do not roll on the ground like stock grenades and also have a 15% smaller blast radius (except for the Demoman who fired it) with 30% shorter fuse time, essentially allowing Demos to create quick ground traps. It causes the overall game to grind to a halt as either team needs to ensure the effect has worn off before fighting, at which point the sniper can just spam another one, and much of their team mates are often dead. Most commonly, a team will run one each of Scout, Soldier, Demoman, Medic, Sniper, and have two extra players switching between utility classes, rarely with Scout or Soldier replaced too. The Degreaser takes 0.4 seconds to ignite and 0.23 seconds to switch weapons, the Axtinguisher's attack time is 0.8 seconds. This information could then be used to shape the format further, and/or be passed onto Valve for the development of their in-game competitive system. So the cost of a weapon you will hardly use for added durability is a no brainer. Subreddit dedicated to serious Team Fortress 2 discussion. RGL will use an open whitelist with no banned weapons for this format, which can be downloaded here. TF2Center is a place to play TF2 games based on specific competitive game-modes like 6v6 and Highlander. While a mere nuisance in standard play (where the Spy could easily gun the Sniper or a second Spy could finish the job), Snipers are arguably the most powerful class in high-level Highlander matches. Newer players can take advantage of our lobby system to create games without needing to get a server personally, whilst more experienced players can ensure games are competitive by imposing restrictions. The Most BROKEN Weapons TF2 Ever Saw! I locked down gold rush 1st as soldier thanks to this. It's probably no coincidence the Darwin's Danger Shield was changed from its old stats (which were another, The "Puff and Sting" combo was a very controversial moveset for the Pyro requiring both the, In the Tough Break update, the Axtinguisher was changed back to dealing crits vs burning targets regardless of angle of attack. Because competitive sucks in EVERY community. It was also changed to only mini-crit enemies launched by explosives, airblasts, or by using the grappling hook. If you want a competetive experience without way too many bans (yes I know, some are justified) you should choose Highlander (a 9v9 format). We call this system. The largest threat to a Sniper is other Snipers, and the Danger Shield's bullet resistance and extra 25 HP allowed the wearer to survive a quick-scope headshot, or a fully charged body shot, even offsetting the Machina's damage bonus. The weapon bans and maps vary depending on the specific league. Any class with the Shotgun and Precision can become a threat at long range, as it eliminates bullet spread and damage fall-off, to the point where you may as well be using slugs instead of shells. Highlander because it has more varied gameplay and all classes remain active, at all times leads to balancing of weapons being much easier. After the lobby has filled and readied up, you will automatically be transferred to the game. Getting into competitive can feel a little daunting, but once you get a taste of how fun TF2 can be at this level Well there's a reason While the GRU still had a damage penalty, the Heavy was fast enough to blaze through enemy fire and punch them to death faster than, The Heavy for the longest time had only one alternative secondary, and it was the almighty. No restriction sixes is exactly what the name sounds like. It is common in HL to just lob grenades, before a forward push where one team tries to wrap the other with their combo strafing and breaking the enemy. exploit infinite crits with the Spy's primary weapon, the player probably doesn't know how to play Pyro without it, upgrade reload speed, ammo capacity, and maybe firing speed and spam the fire button, set of equipment grants bonuses and flaws on top of existing ones, simply purchased the hat from the Mann Co. Store, automatically slays anyone who gets into the enemy spawn prior to Humiliation, The Bonk! As a result, the B.A.S.E. More dynamic than 6s, less clunky/congested than HL." Even better is that you can store multiple critical hits at the same time. Most likely due to Sigafoo's strange fascination with the weapon, it is completely unbalanced, and completely broken. Supporting Ban Evasion of a permanently banned player (2nd time) FERRARI.PEEK: U:1:357111431: 16 Apr 2023, 12:10: 25 May 2025, 00:00: Supporting Ban Evasion of a permanently banned player: None of his primaries are banned for obvious reason, his secondaries many of which claim are overpowered like the vaccinator or quick fix are actually a complete joke in HL. Finally, the Half-Zatoichi now only gives you 50% health on a kill (though this health can overheal you) and, as per every other weapon added since 2010, it no longer deals random crits. In MvM the Heavy spends most of his time near a dispenser and doesn't need to move around much unless something goes wrong. Allowing Scout do this for free, after he shot his weapon, isn't a good downside in the context of HL. Huntsman Snipers with Haste can effectively bolt out fully-charged arrows at a ridiculous speed. On highlander it's meh, but I don't care about Highlander in this post. 1 Prepare To make your entrance into the world of competitive Team Fortress 2 as smooth and easy as possible, you will require Mumble - a voice communication client in order to play. The lobby chat will remain active, but you may also communicate with your team on the server also. To obtain a full list of items that can be added to a whitelist, use the item_show_whitelistable_definitions command in the server console. 6v6 (Season 17) ETF2L. (Video). So if a Spy misses that first shot, he's stuck with a standard Revolver that fires slower (unless he wants to re-disguise himself in the middle of combat, which he does. Support for rental servers, and detection of expired servers. The best way to get start is getting onto a team and joining one of our leagues or cups. Pairs especially nice with the, Plague for the Spy is pretty strong. This was unsurprisingly patched out, but while it lasted, the Scorch Shot could do ridiculous things. While the stats are the same, its sounds are different and it has the ability to disintegrate enemies on kill. Ultiduo is a competitive format consisting of two players on each team: a Soldier and a Medic. For one thing, it can be holstered without drawing blood, but doing so will make you lose 50 health. His radius bombs being perfect for breaking stalemates and pushing in rapidly. The format is designed to 'overthrow the meta' and (in the first season) teams were actively incentivised to use non-standard lineups. Remember spam in HL is used often, so being able to get in good shots on Scout is often enough to go on a streak with your soldier bombing in, or is enough for you to get a crucial pick like the med before dying to the two things being shot at you. It is common for Medics to equip the Ubersaw more than any other melee weapon. Prolander is a 7v7 gamemode where each team has, at most, one of any particular class. Because of the higher team size, it plays more similarly to Casual than Prolander or Sixes, making the learning curve a little less steep for new players. Instead it has a quirky mechanic where it does a guaranteed crit after successfully striking an enemy three times in row. Within some competitive leagues, competitive item restrictions during matches are employed to ensure balanced gameplay. And apparently these are the banned weapons, according to TF2Wiki's CEVO page: Sandman Atomizer Cow Mangler 5000 Righteous Bison Phlogistinator Manmelter Splendid Screen Ullapool Caber Holiday Punch Pomson 6000 Wrangler Vita-Saw Machina Spy-cicle Enforcer Reserve Shooter Bombinomicon While I can see why some weapons could be considered bans, I don't get why the Holiday Punch and Vita-Saw are . Due to players using the Ubersaw either for spychecking or for sneaking in melee hits for bonus Uber, this "downside" of a slower swing speed is practically nonexistent. It is quite shite on the 1v1 DM fights but the point it, the weapon just is utterly unfun to fight against and makes classes like medic, even more unfun to play. As can be expected, there were bugs that allow an Engineer to "store" swings on teammates and grant a guaranteed crit whenever needed (until said bug was patched). All of this combined meant that a Demoman had no real weaknesses, making the only way to counter one to either catch him off guard or play a Demoman yourself. . It is played with 6 players per team, with class limits and weapons bans. But even THAT wasn't the end of the Short Circuit's story. Today we're going to go over how and why weapons get banned in community competitive, As well as cover a bit of history behind whitelists and . It deals a LOT of damage when you hold down left click, melting down mobs of robots without the need for a Kritz canteen. The smaller team sizes in 6v6 meant fewer and less varied damage sources, and the Vaccinator's resistances shutting out half the enemy team's offense made it very easy to defend with. And they can and will simply shoot the sniper again when they return, making the Sniper's life hell so long as the Pyro lives. Class limits are set to 1, with an additional restriction of 1 Heavy or Medic per team. "Yes, it as fun to play competitive for the first time, and I liked that you could class switch." Wrangler - Easily the single-most broken weapon in TF2. It was even more broken when it first debuted, as it had an upgrade to increase the Repressurization Rate (Essentially the Dragon Fury's Reload and Fire Rates rolled into one) which turned even the mightiest of robots into scrap in mere seconds thanks to the chain hit mechanic of the weapon. You can activate a pre-ready up timer and step away from your computer for a few minutes. I also distinctly remember a negative reaction to some balance changes simply because they were made with competitive gameplay in mind, saying how "tf2 is NOT competitive stop trying to make it such!". The game is played on a replication of a basketball court, with the intel being used as a ball. Why is it top 9 players in 6s? The fact that mini-crits aren't affected by damage fall-off gives the Reserve Shooter a longer effective range, as long as it hits airborne targets. The Machina is usually considered a straight upgrade over the stock Sniper Rifle and is mocked as a "noob weapon" or as crutch for bad Snipers who can't get headshots. Unless you're playing Payload, where the free infinite ammo of the payload cart completely negates this drawback, effectively allowing the Engineer to fight on the front lines while spamming large 'no projectile' orbs around the cart, which helps push past explosive heavy chokepoints with his team with little effort. The Eyelander gives a nice HP and speed boost for every kill, capping out at four. Is the atomizer banned? Not only did this work on robots, but it worked on giant robots. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The majority of weapons are banned in BBall, usually save for the Original, and in some cases the Escape Plan and Gunboats. And killing the Spy mid-taunt could mean nothing. Valve promised to continue examining the issue and balance the Sticky Launcher some other way. Jumper now are kept banned. It's a true free for all. The Iron Bomber is an interesting example of this. Due to the vast range of player ability and sizeable fandom found with TF2, expect the usual Fan Dumb bickering over what is/isn't true about everything. Some classes may be reserved by a lobby leader so that his friends may take these slots; you can only join these slots if you possess the password to join. TF2 SA Pickup Rule Guideline Have TF2 experience You must have played TF2 for a while. On paper this looks fine as it rewarded skilled Spies for careful aim and punished them for missing; in practice, it basically turned Spies into Snipers with cloaking devices, allowing them to headshot unaware people from across entire maps and immediately cloak again to escape, making the revolver a much easier and safer alternative to backstabs as long as you could aim for the head. Throw it into a crowd of weak robots and they pretty much instantly die if a bullet grazes them, due to the high density of chain-reaction explosions. Enter the Jungle Inferno update which finally fixed this bug, indirectly buffing the weapon tremendously and giving it its tractor beam-like power again, which led to it being banned in community 6v6. The gamemode promotes prolific switching between classes as certain situations call for certain resources. Espaol - Latinoamrica (Spanish - Latin America), http://whitelist.tf/etf2l_whitelist_6v6.txt. To make your entrance into the world of competitive Team Fortress 2 as smooth and easy as possible, you will require. Demoman has no class limit and Demoman players are not allowed to use any form of Stickybomb-type weapon. Heavy Boxing is a 1v1 TF2 e-sport where two Heavies melee each other in a ring until one is killed. Jumper became especially problematic is in competitive 6v6, as the meta classes in that mode are either Medic, short-ranged (Scout), or completely reliant on landing projectiles (Soldier and Demoman). To remedy this, the March 28th update changed the flamethrower behaviour, reducing their initial DPS but letting it ramp up as a Pyro keeps their target in their sights, now requiring the Pyro to aim better for more damage. I looked into competitive for and what I saw was a ****s ton of banned weapons. Sniper has the most amount of bans of all HL classes a whopping only three. Engineers are able to very quickly set up a nest using it with the only limit being the need for metal and said nests are still just as difficult to take down. It focuses on Payload, Attack/Defend, and King of the Hill maps. Mumble is a highly popular low-latency client for voice communication during gameplay. Since May 2013, the MGE mod was updated to also support 2v2, which tries to simulate more of a 6v6 environment. Maps are also highly varied, with 5CP, KOTH and Payload all being played. our own custom match-making system. Previously, a Demoman could quickly fire while detonating sticky bombs in the air at mid to long range to dish out damage. Go back up to our leagues section Spectators will not prevent the lobby from filling and you have the ability to spectate several lobbies at once. Each of these 160. Touching an enemy player will cause them and anyone nearby on their team to, The first Polycount Update (along with Australian Christmas) brought this with the ', The Polycount item sets drew a lot of hate and ire since they required players to wear a, The Halloween Spells ran into balance issues when it became possible to add them to non-Helltower maps. Also be sure to take a look at our competitive guides collection. 6v6 is the most common form of competitive format played in Team Fortress 2, and is often viewed as the 'default' format. Custom Whitelist Generator for Team Fortress 2 created by Wiethoofd. Team Fortress 2 has had at some point or another enough items believed to be a Game-Breaker that it needed its own page. Given how much benefit a skilled medic is to his team, Valve have been overall rather cautious with granting new weapons to the Medic. But there's a reason why CtF gets a bad rep among most Casual players, and why CtF has received the least amount of maps since TF2's release (compared to other game modes that is). Automated class name addition to nicknames in Mumble for easier recognition. 1 Frags - +. Forums act as a feedback system for ideas and bug reports. Ability to report yourself. You will be temporarily banned from Mumble required lobbies if you fail to meet these requirements in a lobby. If I do go in a server i would generally go for heavy's slot, if I did get to choose him I would run Tomislav, Sandvich, and GRU. The Demoman's Bootlegger/Ali Baba's Wee Booties normally are only used by dedicated Demoknights, but here the added health more than makes up for losing the Grenade Launcher even without using a shield. why TF2 has had such an active and passionate competitive community for all these years. When the lobby fills, you are given 45 seconds to ready up, otherwise you will be transferred to a spectator slot. The objective is similar to King of the Hill, capture and defend the point from the opposing team. The Sniper has Jarate and the Sydney Sleeper, weapons that can force minicrits on the target, which essentially gave the Sniper the ability to easily assassinate anyone at close range the opposite of where a Sniper should be capable. The other two, while considered less useful, are no slouches either, with Battalion's Backup providing significant damage reduction and. If there is a reason I missed, please let me know and I will update the weapon. It's similar to Sniper's Jarate, except that rather than giving mini-crits, it coats the target(s) in milk that heals you and your teammates every time you hit them. The Demoman's Grenade Launcher would be later nerfed to only 4 grenades in the magazine instead of 6, and the Stickybomb Launcher's ammo reserves reduced from 40 to 24. Anything that opens the door to alternate strategies to open up picks against the sniper are extremely welcome. I wanna say people don't use it because it is banned in comp and people don't wanna get used to a banned weapon truth be told a lot of the broken stuff needs to be used and abused so that way people know it's an issue and by extention, the . Cue players exploiting this by flailing around in trying to get as much coverage as they can. It was initially nerfed so that it couldn't randomly crit, giving the Sniper at least some reason to use the Kukri over it. However it was later buffed in the Gun Mettle update, which changed it so medics can now heal you while the weapon is deployed, albeit at a drastically reduced rate (-90% less). However, much complaint from the competitive community led to the nerf being reverted a week later (airbursting stickies while advancing is a common offensive tactic). [2]. This level of gameplay attracts more experienced and well-known players. When a side scores a point, the intel spawns near the opposite sides hoop, giving the team (to most recently lose a point) an advantage in the next play. a b c d e f g This weapon cannot be used by either the Engineer or the Spy. new players. The projectile can also hit multiple targets, which means that you can, Exploits in general seem to come up frequently and are excruciatingly difficult to deal with fairly. The KnightComp League aims to be the permanent home of competitive Demoknight. We see TF2Center as a place where TF2 players from around the world can find friends, and play lobbies with people from their region. Your won't be receiving a cooldown in this case. These can be identified by a distinctive headphone icon. In exchange for a measly -15% damage penalty, the weapon has a quirk where backstabs and sapping buildings gives you one guaranteed critical hit. Usually each item is nerfed when there is enough of an outcry over the weapons in the general community. The Spy's Your Eternal Reward knife also had to pass through the "nerfed in Mann vs. Machine only" club early on by delaying its ability to disguise by 1.5 seconds (matching the Disguise Kit) and automatically triggering a backstab warning to the other robots, since with the standard instant disguise and silent killer effect of the weapon, the AI would never catch on and the Spy would become able to slaughter every single non-giant robot with impunity after getting the first backstab. I see a lot of people view comp players in a bad light, viewing them as sweaty toxic players that only play on pubs to ruin the fun of servergoers. The Vaccinator's ability to heal its user was an incredibly strong asset in a game where. 4v4 Season 22 Whitelist, Configs and Maps The Kritzkrieg replaces its Ubercharge with giving the patient guaranteed Critical Hits and has a faster charge rate than the default Medigun, so the player saves on one charge rate upgrade when maxing it out. This results in each team running at least 4 Demomen, either Full Demoknights or Hybrid Demoknights. we will be playing on 5cp, Payload and KOTH maps. A polished UI provides an efficient user experience. No items are restricted in Valve Competitive Matchmaking. Banning stock weapons would force irregular plays, but would also break the integral balance of competitive tf2; most notably, uber advantage. This list is currently not being regularly maintained. Join one of our leagues today. Since this gamemode consists of only a Soldier and Medic, it is heavily reliant on deathmatch skills. TF2Center periodically checks server statuses, making it almost impossible for a lobby to fail due to a bad password or an expiry of a rented server. The Rescue Ranger allows you to remotely move your sentry at the cost of Metal, if it's within your range (as in, you need to be aiming directly at the sentry). In exchange for a shotgun that you will never use, you get the ability to boost you and your teammates' damage every time you fill the rage meter, which is quite often in MvM - on top of also having upgrades for buff duration. Not too big an issue in pubs, but a. The Degreaser now has increased airblast cost and slower switch-from speed (though still faster than default). After a tournament, we did a survey to find out if the people who tried Prolander enjoyed it over 90% of players responded that they enjoyed it, some for the following reasons: Nevertheless, there have been tournaments played under this format in the past and are worth of mention. While nearly all competitive TF2 players play either Highlander, 6s, or both, some also participate in the smaller game modes listed below. Ability to choose a desired class directly from the lobby overview page. The Engineer Update set a new standard for turtling. To enable a whitelist, simply define its name and location using the mp_tournament_whitelist command. They're also the only projectile weapon with a similar bullet spread to actual hitscan weapons outside of the Beggar's Bazooka, meaning even if youve practiced projectile control, you're still at mercy of the spread RNG. A format popularised by the Kritzkast Lo-fi Offclass Cup, where a 6v6 format game is played, but with the Scout, Soldier & Demoman classes being banned from competition. The Jungle Inferno update changed the way the Pyro's flame particles behaved, adding more consistency to the hitbox of each flamethrower. The Dead Ringer can only activate upon a full cloak, so being glanced by one shot meant you had to wait several seconds before you could actually cloak.
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