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Keen Hearing and Smell. You have prociency with Persuasion orSOCIETY AND CULTURE Intimidation (your choice). You have advantage onso co-meddled that any chiss could claim aliation to saving throws against tech powers.any of the ruling families. 14-15 +2 16-17 +3 18-19 +4Ability Score Point Cost 20-21 +5 Score Cost 22-23 +6 8 0 9 1 24-25 +7 10 2 11 3 26-27 +8 12 4 13 5 28-29 +9 14 7 15 9 30 +104. Apply circumstantial bonuses and penalties. Star Wars Roleplaying Game (D20) Series. You must undergo weapon attack against the target as a part of thatcybernetic surgery by a person procient in biotech's reaction.tools that incorporates this enhancement into yourbody. Once you've used this feature, you can't use it again until you nish a long rest.MAX POWER LEVELMany tech powers can be overcharged, consuming TOOL EXPERTISEmore tech points to create a greater eect. a lifestyle which was, by non-trandoshan standards, Darkvision. Each force defeated, the compound. Star Wars Roleplaying Game, like much of the Star Wars canon, features a wide array of community made content, adventures, sourcebooks and more - also known as homebrew! political decisions made by the stockholders of the Pilot. 8th level, he increases his Constitution score from 17 toTeamwork and cooperation greatly improve your 18, thus increasing his Constitution modier from +3 toparty's chances to survive the many perils in the worlds +4. If Ability checks using tools you're procient with you want to save time or don't like the idea of Saving throws you're procient in randomly determining ability scores, you can use the Saving throw DCs for powers you cast (explained in following scores instead: 15, 14, 13, 12, 10, 8. each force- or tech-casting class) Now take your six numbers and write each number Your class determines your weapon prociencies, beside one of your character's six abilities to assignyour saving throw prociencies, and some of your skill scores to Strength, Dexterity, Constitution, Intelligence,and tool prociencies. weapon. Jawas stand around 3 to 4 feet tall and weigh pitched, quickly spoken language called Jawaese. Your base walking speed is 30 feet. Send your heroes to battle in the Clone Wars, or pit them against the Empire in a desperate fight to save the Rebel Alliance! During a long rest, you tell sagas, sing battlesongs, and give inspiring speeches. Languages. Alignment. Why are you willing to enter battles when you have no combatUNFLAPPABLE training? Do they seem to be doing all win. Friendly creatures have advantage on attack rolls and saving throws until the start of your next turn, and hostile creatures have disadvantage on attack rolls and saving throws until the end of your next turn. Trandoshans stand as tall as 7 and a half feet and can weigh over 300 lbs. When you reach share surnames, since they do not value family ties. Once you've used this feature, you power, the power will not end until the end of yourmust complete a long rest before you can use it again. Roll the die and add a modifier. Hero's Guide. The strong embrace theiranimal nature keen instincts, primal physicality, andferocious rage. SOCIETY AND CULTURE Size. each adventure completed, and each relic recovered not only adds to the continuing story, but also earns Drew (playing Dash): I want to throw a grenade the adventurers new capabilities. It is this trait, named Wrendui, that betrays them when increases by 2, and your Dexterity score increases by 1. members of their kind intend to be duplicitous in their Age. Armada - June July 2014 DRONES Compendium. Wookiees tend toward the light side, SOCIETY AND CULTURE though there are exceptions. The duros only shades of gray. CHAPTER 2 | SPECIES 28TRANDOSHANVISUAL CHARACTERISTICSSkin Color Green, yellow, brown, orange, redHair Color NoneEye Color Yellow, orangeDistinctions Reptilian, scaly skin, regenerative propertiesPHYSICAL CHARACTERISTICSHeight 5'5" +2d12" x(2d6) lb.Weight 130 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld TrandoshaLanguage Dosh BIOLOGY AND APPEARANCE TRANDOSHAN TRAITS Trandoshans are a large, bipedal sentient species, with As a trandoshan, you have the following special traits. FORCE POINTS You have a number of force points equal to your berserker level, as shown in the Force Points column of the Marauder Approach Forcecasting table, + your Wisdom or Charisma modier (your choice). A 1st-level applies more than once to the same roll or that itcharacter has 0 XP. a note of the operative's prociencies and 1st-levelYour hit points are determined by your Hit Dice (short class features on the character sheet.for Hit Point Dice). You can use this feature a numberof times equal to your Wisdom or Charismamodier (your choice, a minimum ofonce). Togruta culture focuses on unity whichhead-tails, whose stripes were darker than those of the causes them to tend toward the light side, thoughmontrals. Forto 18 for most adventurers. It uses the Knights of the Old Republic Campaign Guide and the Saga Edition Core Rulebook. Ignoring the distractions of have a special reaction you can take on a number ofunimportant events, your attention hones in on the allies' turns equal to your Charisma modier (minimumbattleeld and how best to direct and control it. just blood ties. on the Internet. By 7th level, your instincts are so honed that you have You have resistance to kinetic and energy damage. Duros stand around 6 feet tall and weigh Their home planet Duro is primarily uninhabited due around 160 lbs. one or more dice to restore hit points with a power, you instead use the highest number possible for each Additionally, whenever you use a power of 1st level die. The vibrodagger deals thecharacter sheet. (English, Unclassified) Tags Numbers The and chants of your people and their dedication to war.Warchief Approach is one forged from alliances, bonds, When you enter a rage you can take a commandingand strategy. before.The most common species in the galaxy is human, butthere are a myriad of near-Human species available for Starting o at 1st level marks your character's entryplay, including the four-armed Besalisks, the cunning into the adventuring life. If thisdamage reduces the barrier to 0 hit points, the wardedcreature takes any remaining damage.AT-WILL BARRIERBeginning at 10th level, your at-will universal powersgrant a small boost to your Force Barrier. In those cases, the GM decides what happens, often relying on the roll of a die to determine All these worlds share characteristics, but each world the results of an action.is set apart by its own history and cultures, distinctivemonsters and species, fantastic geography, ancient 3. Their eyes, as big as a Menahuun's, cansee microscopic details of nearby objects, but are Size. When you nish a LINGERING POWERshort rest, you can regain a number of force points When you cast a power that requires concentration toequal to half your consular level (rounded down) + maintain you can choose to spend 3 additional forceyour Wisdom or Charisma modier (your choice, points. Series Star Wars d20 23 Works Popularity 16,444 (456 Members) 1,518 Books 5 Reviews 3.5 Story Publication Descriptions Edit Descriptions The first d20 release of the Star Wars Roleplaying Game. MAX POWER LEVEL Many force powers can be overpowered, consuming more force points to create a greater eect. Grab some dice and fire up your lightsaber, and remember: the Force will be with youalways! You are procient in one musicalwith a history going back millions of years. Rickey, new character to carry on. If you do so, you receive no equipment from yourTools: None class and background, and instead roll for your starting wealth using the criteria below:Saving Throws: Strength, ConstitutionSkills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival Class Funds Berserker 1,000 + 2d4 x 100 cr35 CHAPTER 3 | CLASSESRAGE EXTRA ATTACKIn battle, you ght with primal ferocity. you need to advance in levels from level 1 through level 20, and the prociency bonus for a character ofBEYOND 1ST LEVEL that level. often nd themselves with a singular force or techWhile the ghter has contacts in a mercenary company point, with which they can do nothing. You use your Wisdom for light HEIGHTENED POWERside powers, Charisma for dark side powers, and When you cast a power that forces a creature to makeWisdom or Charisma for universal powers (your a saving throw to resist its eects, you can spend 3choice). We now write down the starting equipment from theA character with low Wisdom might be absent-minded, operative class and the scoundrel background. You can't discern color in darkness, only consequently play a large part in earning Jagannath shades of gray. Regenerative. If you are able to cast powers, you can't cast them or Additionally, if you are surprised at the start ofconcentrate on them while raging. @CPiz. A particular capabilities to the adventure in the form ofclass feature, a power, a particular circumstance, or ability scores and skills, class features, special traits,some other eect might give a bonus or penalty to the equipment, and special items. Other notable features included their glowing yellow eyes, small stature and high Size. The GM narrates the results of the adventurers'ruins, and scheming villains. It covers the nature of casting in the worlds Percentile dice, or d100, work a little dierently. Darkvision. Still utilizing the d20 system, the game incorporates new, stream-lined mechanics and presents new information. Sith purebloodsdark places of the world and take on the challenges are known to combine martial mastery with forcethat lesser women and men can't stand against. live less than a century.SOCIETY AND CULTURE Alignment. If you do so, you receive no equipment from your class and background, and instead roll for your startingSaving Throws: Constitution, Intelligence wealth using the criteria below:Skills: Choose three from Investigation, Lore, Medicine, Nature, Piloting, and Technology Class Funds Engineer 1,000 + 3d4 x 100 cr49 CHAPTER 3 | CLASSESTECHCASTING A creature can have only one Potent Aptitude die at a time.During your training you have derived powers fromschematics with the aid of your wristpad. category including creatures that are roughly 4 to 8Your character belongs to one of these peoples. Bith reach adulthood in their late teens and liveone lung, and exhale through their skin. How do you treat strangers, and how do they their powers to better their communities and people, treat you once they know your abilities? You regain all expended uses whenyou nish a long rest. In addition, you use this ability score modier when setting the saving throw DC for a force power you cast and when making an attack roll with one. Throughout this section, we use the term character Your character receives a number of benets fromsheet to mean whatever you use to track your your choice of class. Acanaar, Mukraas, Obolak, Tokrym incorporates some native idioms, which caused Basic- Female Names. derived powers from your primal connection to theThose who follow this path unlock something deep Force. As in all of Wizards of the Coast's Star Wars roleplaying games, Saga Edition's game rules are based on the d20 System similar to the third and fourth edition of Dungeons and Dragons. adventurers created and played by the other players at the table, as well as nonplayer characters (NPCs).ADVANTAGE AND DISADVANTAGE Those characters might be patrons, allies, enemies, hirelings, or just background extras in an adventure.Sometimes an ability check, attack roll, or saving throw Often, one of the NPCs is a villain whose agenda drivesis modied by special situations called advantage and much of an adventure's action.disadvantage. skin, red eyes, lipless mouths, long thin noseless faces Ability Score Increase. D20 - Star Wars - Hero's Guide.pdf | Ulo.to Disk D20 - Star Wars - Hero's Guide.pdf 77 MB +1 Copy to Favorites Share Advise Download fast 1 minute Download slowly 8 minutes Web advert You have to log in first to leave a comment. Olfactory organs beneath their eyes are responsible for their sense of smell. The Nimble Escape political maneuvering in bothan society is dizzying, and special trait heavily overlaps with the operative's results in many species stereotyping bothans as Cunning Action feature, however, making this untrustworthy. Some GMs like toThe Player's Handbook is divided into twelve chapters. If this damagereduces the barrier to 0 hit points, you takeany remaining damage. Cantrips are now called at-will powers.CHAPTER 3: CLASSES My own interpretation and simplication of the spell point variant from the DMG. and three additional dice at 17th level.UNARMORED DEFENSE RELENTLESS RAGEWhile you are not wearing any armor, your Armor Starting at 11th level, your rage can keep you ghtingClass equals 10 + your Dexterity modier + your despite grievous wounds. This surgery costs 600 credits and takes 8 hours.BODY SCULPTINGYou gain prociency in two skills of your choice fromAthletics, Acrobatics, Stealth, and Sleight of Hand.37 CHAPTER 3 | CLASSESMARAUDER APPROACH FORCECASTINGFew things are more terrifying than being in the path of When you choose this approach at 3rd level, you havea Berserker who has learned the ways of the Force. Regardless of your position in that to massive pollution on the world over time. This is also your hit point maximum. Some of these features allow you toincrease your ability scores, either increasing twoscores by 1 each or increasing one score by 2. Aqorzum, Khashai, Sihmot, Wirjol vibrowhips, and nets. Cir, Fod, Mom, Rur, Zim Female Names. Werethe face of his foe, then turns to drive his armored you lured to settled planets by the promise of riches?elbow into the gut of another. Additionally, when you engage in crafting wearing your modied armor to gain this benet.with armormech's tools, the rate at which you craftdoubles.MODIFIED ARMORAlso at 3rd level, you learn to modify one unenhancedsuit of armor or shield utilizing your armormechknowledge. Every character ischeck. The dened distinctions between dierent engineeringcreature can wait until after it rolls the d20 before disciplines. Your choice grants you features at 3rd level and again at 6th, 10th, 14th, and 18th level.REFOCUSED POWERWhen you are forced to make a Constitution saving HIDDEN FORCEthrow to maintain concentration on a power you canuse your reaction and spend 2 force points to Also at 3rd level, you learn how to conceal the castingautomatically succeed on the saving throw. species, bothans put their own advancement ahead of other intergalactic interests. You can see in dim light within 60 feet of youslavery is an ecient way to proliferate their species as if it were bright light, and in darkness as if it wereand preserve their culture, as the twi'leks lack their dim light. (who have beeen credited accordingly), but for themost part this has come from mine own brain. There are drawbacks to wearing armor or choose the rst option. Alignment. speed.BASIC CYBERNETICS PANSPECTRAL OPTICS You can see up to 1 mile away with no diculty. decide how old your character is at the start of the game. You have advantage on savingmanage to escape from captivity usually turned to a throws against poison and disease, and you havelife of thievery or prostitution, with both genders resistance against poison damage (explained inmaking use of their powers of seduction. Since oworlders have wearing armor, your AC is 13 + your Dexterity modier. Humans vary widely in height and build, fromspecies, including twi'leks, mon calamari, or zabraks, barely 5 feet to well over 6 feet tall. Typically, a character starts at 1st level and advances in level by adventuring and gaining experience points1. Most non-jawas the end of your next turn, your allies gain advantage regard the jawas as scavengers and thieves, a on attack rolls against enemies within 10 feet of you description that most jawas actually nd pleasing. DISTANT POWER When you cast a power that has a range of 5 feet orMAX POWER LEVEL greater, you can spend 1 additional force point toMany force powers can be overpowered, consuming double the range of the power.more force points to create a greater eect. Sadistic. But most of thethat will aect your play of the game. Did monsters or an invading horde These berserkers, dierent as they might be, are drive you out of your homeland, making you a rootlessdened by their rage: unbridled, unquenchable, and refugee? Regardless of your position in that range, your size is Medium.Rodian culture is obsessed with violence and death,due to behaviors and practices that are ingrained since Speed. Charisma represent his capability and power of presence, and his low Strength represent an ARMOR CLASS unexceptional burliness. Male Names. choose the sixth option. can not be reduced in any way.POTENT LIGHTNINGAt 6th level you add your Wisdom or Charismamodier (your choice, a minimum of +1) to anydamage you deal with force powers that deal lightningdamage.BLISTERING REBUKEBeginning at 10th level, when a creature within 5 feetof you that you can see hits you with an attack, you canuse your reaction to cause the creature to make aDexterity saving throw. Once you've used this When you choose this approach at 3rd level, feature, you mustyou gain prociency in one of the following complete a longskills of your choice: Persuasion or Intimidation. Exceptions to the rules are often minor. If the characters complement each other and cover thetotal equals or exceeds the target number, the ability weaknesses of their companions. dierent, with various strengths and weaknesses, so the best party of adventurers is one in which the 3. Class Funds Consular 1,000 + 2d4 x 100 cr CHAPTER 3 | CLASSES 42FORCECASTING FORCE-EMPOWERED CASTINGIn your meditations on the force, you have learned At 2nd level, you gain the ability to twist your powers topowers, fragments of knowledge that imbue you with suit your needs.
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