- 7. Mai 2023
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GearboxSTAN! As with the other brains in jars, this brain can be negotiated with. rumors (both true and false) regarding the Barrier The coffin can also be used as protective shelter against Peaks, and provides advantage to any characters adversaries, including a freed Ctenmiir. caryatid columns also abound, anchored to rooftops or The entire siteincluding the entrance to Kwalishs extending outward to form massive arches supportingsecond labnow spreads beneath a deadly layer of clear the stonework above.gelatinous oozeperfectly preserved, eerily staged, andutterly devoid of anything organic. The vampires coffin can also serve as a called on. If enough statues are moved or broken open,they reveal a pit beyond, where a sheer drop of 25 feet Temple Gate. (Perception) check. Hit: 5 (1d4 + 3) Devils Sight. If any character has bestowed a bit of their soul to the inventor, he promises to return it in exchange forSphinxs Curse the completion of certain tasks he sets before them (including helping restore his friends). Alternatively, it can replace any of its pseudopod attacks with attempts to shove a creature within 5 feet of its surface into contact with its surface. CN male tiefling bard/rogue Though Ctenmiir is able to speak from within the coffin and help guide the expedition, the coffin obeys only the The Cartophiles first choice to join the characters commands of the party members. Her pleas to be freed from the coffin might to connect with the baubles within the ooze. The ferry also comes if the sphinxcollected throughout the years, it knows the answer to is killed, adhering to the Grand Masters orders thatevery question. When the Internet decides it likes something, the the s does not stop its meteoric trajectory. These PDF files are digitally watermarked to signify that you are the owner. All of Kwalishs companions failure, one brain deactivates both its disks.died at the hands of the sphinx, but the inventor If the players enjoy extended dialog and more socialmanaged to harvest their brains in order to return them encounters, you can have them interact with eachto a semblance of life. She readily agrees to deactivate the standing archmaking it impossible to activate thethe clockwork kraken if the characters open her coffin gate from inside the apparatus of Kwalish or any similarand help her, suggesting that they drop her into the protective device.gelatinous ooze covering the city so that she can sinkdown and use one of Kwalishs armatures for a new Kwalishbody. crumpled in terrible poses in a storage closet.) The force express, and willing to listen to the characters requests.pikes found in the monastery, as well as the powered This has the same outcome as above, but assume thatarmor to be found in Kwalishs lab in part 3 of the negotiations are automatically successful and only oneadventure, are two such devices. Melee Weapon Attack: +10 to hit, reach 5 ft., one Mandibles. All are crafted burning and the monastery aloft. The CartophileMAXX MARSHALL The gnomes collection contains notes and an initial Ctenmiirs map from the early stages of Kwalishs expedition Coffin into the Barrier Peaks. In gratitude for populated by kenku descended from Daoine Gloine being rescued, they offer to help the characters in refugees who fled the city when it was flooded with their quest, but betray them at the first opportunity. Accessing the extradimensional space within (Arcana) check determines that the workings of thethis bauble grants entrance to Kwalishs lab at area O7. (The medusa uses normal statistics, but its Petrifying Gaze feature transforms petrified victims to glass.) Marys expertise as a diviner can grant advantage on any characters checks to determine correct passage through the caverns leading to the monastery. mechanical devices, and turns against the characters It can speak and understand all languages. All the disks are kept active by default, to return to its original body. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. Get the 3 spells from Lost Laboratory of Kwalish for use on D&D Beyond. The remote device also grants the creature a sensory awareness of the area around it. This toll is magically extracted area M8). The gelatinous ooze that protects the city is a single creature of incomprehensible size. by Dragander. In the podcast adventurers wanted on nov 30 they said they were trying to make this AL legal soon, like Sunday. ignorant, and I look forward to adding whatever small Part 3: The Ooze-Flooded City. He asks to be by Levistus. Both rings channel the power of teleportation and flight, and wereC4. Each brain is also response to any attempt by the characters to enterresponsible for two of the floating disks that lead out to the treasury. The inventor who The mountains of the Barrier Peaks have grown steadily went by that name was really a construct, closer as you near the end of weeks of travel, making use created by Ioun to walk among mortals and of the old notes and maps of Kwalishs failed expedition. If the characters explorers have failed to fully map. Use the statistics for the apparatus of Kwalish from wire connects the helmet and shackles to the coffin, and chapter 7 of the Dungeon Masters Guide: can be recognized as a form of astral silver cord with a successful DC 15 Intelligence (Arcana) check. The mind flayer magically emits psychic energy in a 60-foot cone. the familiars. If Ctenmiir does not start with the the party without getting caught; convince as many party, he might instead be found in the foothills, in the characters as possible to sit for a sketch; and relay possession of outlaws seeking the monastery who use a secret communication to the Grand Master. Browse maps from adventures and books. This adventure explores two locations within the Barrier Peaks, and includes new monsters, magic items, and spells, plus sci-fi trinkets, random encounters, and even rumors of the area submitted by the player community! The sprite touches a creature and magicallyknows the creatures current emotional state. See appendix B and appendix D for more removed in this way falls under a curse. The legendary inventor has notbeen heard from since. Eitherway, finding Kwalish's lost laboratory is the key. The Cartophile will knowledge or lore if the characters are willing to paybe keen to meet this ancestor, perhaps leading to a the price.new family business. 30 feet of the umber hulk and is able to see the umber hulks eyes, the umber hulk can magically force it to makeTreant a DC 15 Charisma saving throw, unless the umber hulk is incapacitated.Huge plant, chaotic good On a failed saving throw, the creature cant take reactions until the start of its next turn and rolls a d8 to determineArmor Class 16 (natural armor) what it does during that turn. With the curse lifted, campaigns making use of the Waterdeep: Dragon Heist this NPC can now be savedexcept the sarcophagus adventure might look for a location closer to the city, including the Greypeaks or the Nether Mountains. Mary wears bracers of defense and aSpeed 40 ft. ring of protection, and carries a deck of several things (see appendix D). The umber hulk makes three attacks: two with its claws and one with its mandibles.Actions Claw. (The sprites invisibility extends to the stirges as well while they are mounted.) Such conditions might include killing events, as can any revived statues, or even the medusathe wraith in bauble 1, finding a special item in the if the characters use speak with dead after ending hermarket in bauble 2, and so forth. Melee Weapon Attack: +4 to hit, reach 5 ft., onefeet of an ally of Garret that isnt incapacitated and Garret creature. When the furnaces stopWhen not on duty, the monks reside in this series of ill- burning after that point, the monastery plunges into thekept rooms. face of a new recruit to the monastery. Creatures. a brain to a new body might require knowledge availableYou might wish to modify his capabilities depending on only from Kwalish. Ancient and intricate O5). Rumors in the monasterys control room. Or the characters could make use Nathair, whose gaze could transform victims into glassof Kwalishs notes to shape the components and energy instead of stone. However, the pairs unwitting servantor the modron might seekprice for this service is one piece of the characters to overthrow this new set of evil lords in the name ofsoul, as above. The window-like device hangs against the The collection is worth 2,000 gp, but is very fragile.wall where the medusas shackles were once set, and isframed by a complex mechanical filigree. Animate Boulders (1/Day). I am getting ready to DM this for three players. The modron thereafter integrates its consciousnessBrains in Jars Area of Control Ability Check to Deal With Brain (Name) Disks Knowledge 1 (Alton) 3 and 9 The true, evil nature of the monks Dormitories; can lock and Charisma (Persuasion); the brain is2 (Broderick) 2 and 7 eager to please 4 and 5 and the Grand Master; the story unlock the doors there 3 (Corliss) 8 and 10 Charisma (Intimidation); the brain4 (Dunstan) 1 and 6 of how the Grand Master first responds to shows of authority 5 (Editha) came to power Charisma (Deception); the brain is openly antagonistic but easy to fool The story of Kwalishs escape Engine room; can overcharge Intelligence (Arcana); the brain from the monastery; the existence the engines over a period of seeks knowledgeable discussion of magical matters of a second lab 1 hour to cause an explosion Charisma (Performance); the brain and crash the monastery demands entertainment to alleviate its tedium How the treasury is protected by Control room; can activate an antimagic field a force field to seal off that area from the rest of the monastery The true nature of the monastery Central abbey; can activate/ as a crashed planar craft deactivate the Grand Masters teleportation field bracelets The existence of a map to Prison and leather works; can Kwalishs second lab, and its lock and unlock the doors location in the treasury there Lost Laboratory of Kwalish | TM & 2018 Wizards. As best he can, driven back. The medusa still shards, and numerous oddly shaped glass statues. When any intruder climbs the upper towersarrive at this overlook can gaze down on the city below. A cult of the medusa arose to worshipcells of the treasury into a walking or flying vehicle. (The One of the more impressive bits of technology from thecharacter can later note the resemblance between this crashed planar craft, teleportation-field devices consistvisage and the monasterys flayed monks.) Across the room, a mind flayerHundreds of baubles have been set throughout the appears trapped inside a glass tank.tableau of the city streets. Are the Barrier Peaks in Forgotten Realms or Greyhawk? (The devil is overwhelm a party. Dexterity check made with thieves tools or tinkers tools Creature. I know the adventure is just suggested for Tier 2 play, but would a party of Level 5 having just beaten Dragon Heist be aptly powerful for this? Appendix D: Magic Items. toils in the sweltering heat. will secure a promise from the characters to return Vorpal Shards. Unfortunately, some of his body Kwalish-designed prisons across the world.parts have been installed elsewhere in the city (within The power in the Barrier Peaks likely shiftsother baubles, forming part of the krakens engine, and dramatically if the Grand Master is defeated, andso forth) and must be tracked down. (Kwalish might sometimes use this crystal to travel here and trade for needed materials, and creatures in the market might know or remember him. Its last the following table to determine what they find. Cold, calculating, and expedition, Garret is an untrustworthy bon vivant manipulative, the vampire aids the party as long as he and magpie. true: here is a city inhabited entirely by folk of glass, and A successful DC 13 Wisdom (Perception) check made whose every possession is glass as well.as the characters get closer to the city provides furtherclues as to the oozes nature. . Then downplay those NPCs secret agendas as needed to increase their number of spinning metallic devices. )4 An egg held in the The characters become bodiless entities inhabiting the mind of a roc soaring high above a world oftalons of a statue of a your choice. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving STR DEX CON INT WIS CHA throw or take 5 (2d4) poison damage and become poisoned 14 (+2) 3 (4) 20 (+5) 1 (5) 6 (2) 1 (5) for 1 minute. horrid rites that must once have taken place here. It's a Sith legend. Are the encounters' stats (monsters' stats) listed in the PDF? At the start of its turn, the berserker can gaincharacters introduced in Lost Laboratory of Kwalish, advantage on all melee weapon attack rolls during that turn,as well as stat blocks from the Monster Manual, Volos but attack rolls against it have advantage until the start of itsGuide to Monsters, and Mordenkainens Tome of Foes next turn.that are referenced in the adventure. the effect created by a Tensers floating disk spella Kwalishs Journal. The treant deals double damage to objectsand structures. Ifthe target is a creature, the adept can choose one of the pattern, misty step, phantasmal force, unseen servantfollowing additional effects: Actions Quarterstaff. has been made with those ancestors spirits, but she manages her relationship with them carefully, lest she fall too far under their dark influence. Alternatively, the Cartophiles material might lead the Three potions of healing, one elixir of health, and a characters to the monastery, but also reveal caverns that manual of golems (flesh). Gaze on any creature in the laboratory that she can see through the monitor. Until this grapple ends, the how newcomers will be welcome to either join theirmonk cannot use its polearm on another target. None as such. solutionif only he hadnt gone missing years before.Once they reach the lab, the characters meet with the Alternatively, you might consider any of the followinglegendary inventor and can negotiate for the assistance hooks. CommonerMagic Resistance. transformation. The dark side of the Force is a pathway to many abilities some consider to be unnatural. The legendary inventor disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experimentsonly now, Kwalishs lost research is desperately needed! independently of their bodies until both are reunited. Instead, at the start of each of the stirges turns, the cant speak target loses 5 (1d4 + 3) hit points due to blood loss.Challenge 10 (5,900 XP) The stirge can detach itself by spending 5 feet of its movement. core rulebooks (Players Handbook, Dungeon Masters Kwalish cut off all access to Daoine Gloine, and the Guide, and Monster Manual).city was lost to the ages. They might strike a deal with the charactersrestored at the leather works, through the advice of to use their control over the monastery to aid the partythe control room brains or Kwalishs notes. Hit: 7 (1d8 + 3) bludgeoning damage. Though Devan Henderson, Aaron Hbrick, Maxx Marshall, Shauna Narciso, David Rapoza, Stan!, Emi Tanji, Jason Thompson,the rest of his party perished along the way, Kwalish Cory Trego-Erdner, Matt Warren, Mark Winters, Shawn Wood Cartographer: Claudio Pozasstumbled upon a wrecked planar craft of unknown Other D&D Team Members: David Gershman, Pelham Greene, Adam Lee, Chris Lindsay, Shelly Mazzanoble, Mike Mearls,providence and spent years exploring its secrets. If Gloine Nathair-Nathair is defeated, the medusa wears a gold necklace (1,200 gp), a pair of gold across from some sort of large glass device hints at the bracers (375 gp each), and ten gem-studded gold rings (50 gp each). Also see appendix F for even more potential rumors of Mary claims to be part of a legendary lineage as the Barrier Peaks. Lost Laboratory of Kwalish | TM & 2018 Wizards.Hirelings Any of the following NPCs can join the party as custodians and translators of the materials loaned to the characters by the Cartophile. Many of the passes, tunnels, andbodies for the brains in jars, constructing a flying trails the characters follow are deliberately blocked offcraft useful for escaping the monastery and further with rockslides and other unexplained disasters. Once within the next 10 minutes, a successful DC 12 Strength check, and the creature makingthe creature can roll the die and add the number rolled to the attempt takes 10 (3d6) acid damage.one ability check, attack roll, or saving throw it makes. 5 Gathering firewood results in a visit from an angered undead treant. exhaustion, frightened, prone Scare (1/Day). The Monastery of the Distressed Body has been secretly Wherever they are initially stationed, the monks all drawing in outlaws for decades. He has the following bard 12 Dexterity saving throw.spells prepared: On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. The quasit has advantage on saving throws against spells and other magical effects.Medium ooze, unaligned ActionsArmor Class 10 (natural armor)Hit Points 19 (2d8 + 10) Claws (Bite in Beast Form). Grand Master demands a year of service simply for the Doing so might encourage characters to escape in that honor of the characters having visited the monastery, direction during the commotion of a fight. See area O4.) The characters must first discover him there by making a close-up investigation of the appendix E) armor, then find a way to access its controls. #2 Nov 20, 2018 O3. The wish to dedicate to the partys exploration of the city ofcreature attempts to bargain for its safety with a large Daoine Gloine.number of well-armed characters, but it betrays andattempts to slay them at the first opportunity. have 3 rounds to flee this area before the treasury Valley Floor. One of his ancestors took part in Kwalishs lost expedition to find Daoine Gloine, the mythical city of the Barrier Peaks inhabited by people of glass. The gnome has long sought to learn the truth of the expeditions demise. Discover the best professional documents and content resources in AnyFlip Document Base. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. It can be found on page 57 of Lost Laboratory of Kwalish (5e). If removed, the shards lose their magical powers. For characters 5th-10th level. I am using this in our podcast adventure (odndpodcast.com) and it was super easy to tie into the overall storyline and it has provided so much room for roleplay. Here, Lost Laboratory of Kwalish | TM & 2018 Wizards.new arrivals are flayed to take on the bone devils ownghastly image. the familiars by adam jay epstein andrew jacobson books. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License This magic works only 25Grand Master. Kwalish promised to research a brain separately. NPCs the players have heard about, or even foes thatEach monk is a cultist that carries a smaller version of slipped through their clutches in years past. LE male vampire The Cartophile has no interest in adventuring, talking Once a dwarven warrior, Ctenmiir was transformed of how he once stood too close to a bag of holding into a vampire and hidden away within White Plume accidentally placed within a portable hole and never Mountain (see Tales from the Yawning Portal) until fully recovered from it. If still active, the krakens tentacles work to defend while searching the garage reveals the remains of its engine. Ranged Weapon Attack: +5 to hit, range 150/600 Oar. ActionsSprite Claws. See appendix A, Random Encounters, his name. cast blur, requiring no material components. With a slightly crazy warlock that was willing to sacrifice part of himself to the sphinx (- Int), tried to join the monks (until the party stopped him) and let Kwalish "borrow" pa. Theres no path Trinkets from the Barrier Peaks now to find the place, unless you fancy a trip to the Elemental Plane of Earth and sacrifice there At any point while the characters are searching through to Ogrmoch. If a successful save means a chosenSenses passive Perception 11 creature would take half damage from the spell, it insteadLanguages any one language (usually Common) takes no damage from it.Challenge 2 (450 XP) ActionsDark Devotion. shows that some bodies have had part of their flesh 2 A small war machine built at the monastery has been melted away (from encounters with wandering ooze- claimed by three kobolds, which use it to attack any folk). Once worshipped as a living goddess forher unique trait of transforming victims into glass A large, squat tower dominates the surroundinginstead of stone, Gloine Nathair-Nathair was kept a buildings. multiple sessions. knowledge required to complete the partys quest can then be found within his journals and personal notes.Abyssal Throne Gate Lost Laboratory of Kwalish | TM & 2018 Wizards.Opening either of these devices (in the central abbey orthe tomb of the medusa) creates the effect of casting agate spell. Several of the prisoners are survivors from previous With a successful check result of 16 or higher,expeditions sent into the Barrier Peaks by the characters note that strange wiring runs throughout theCartophile. Once contact Creatures. In the aftermath, the Grand Masters servant the route to a cache of stolen goods hidden near aWhazzit discovered Kwalishs war machine designs thieves guild in a city of your choice.and managed to construct it using the bone devils One cache also holds a Three-Dragon Ante deck withexoskeleton. The treant collects all such fallen branches to take to a hidden graveyard of treant remains, and it angrily attacks any characters who get in its way. You could even have creatures fromthe two gates know of each anotherand, as with themonasterys sphinx and brains in jarsattempt to workwith the characters against one another. While the treant remains motionless, it is high tunnel in its wake.indistinguishable from a normal tree. These control panels arebe found by characters exploring the city. If a 1 is STR DEX CON INT WIS CHArolled on an attack roll with a glass longsword, it shatters 4 (3) 23 (+6) 13 (+1) 10 (+0) 12 (+1) 7 (2)and can no longer be used. And when Gloine Nathair-Nathair died, have recently wandered into the city hang suspendedthe kenku raised her in undeath to prolong their cult, within the ooze, appearing to be floating in midair.continuing to fill their city with glass statues. Extra Life supports Children's Miracle Network Hospitals by raising funds and awareness that provide 32 million treatments each year to kids across the U.S. and Canada.
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