backrooms entities list

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Unfortunately, there are only a small number of entities that are Class 0. This entity is attracted to radio signals, meaning that players who are using the in-game walkie-talkies to communicate have to limit their communication or suffer the consequences. The reason that it is so low on the list is because of its baseline attitude towards humans. An alternate dimension that swallows those unlucky enough to no-clip out of reality, the Backrooms is one of the most popular internet phenomena ever conceived. WebThe Backrooms: The entity is found in all levels. Following a seasonal cycle of spring, summer, autumn, and winter, the weather outside Level 4 can be calming and terrifying. it seems nearly impossible to get away from him once he has set his mind on getting to you being that he has aerial superiority and speed as well as being able to fly through the walls. Hopefully you enjoyed this article and the information within. The All Entities on Every Level of The Backroom Level 0 The Lobby Image: Wikipedia Inspired by the eerie image that started it all, Level 0, also known as The Lobby, is an endless labyrinth of nonsensical hallways decorated with yellow wallpaper and lit by fluorescent lights. Skin Stealers are also known as entity 10. Do Not Sell or Share My Personal Information. WebReality Levels (Levels that are part of The Frontrooms. These Dullers can no-clip their arms through walls in order to grab a person by their throat in order to catch them and kill them. In this tier list, the creepiest of the creepy will be at the top in the red category labeled S. The least creepy category will be in the green section labeled E. As we move through the anomalies and categories, there will be an explanation as to why each one has made that tear in the list, as well as a detailed explanation of what that entity is. Medium: Same with the last, except the entity is able to kill a wanderer. Not only does Level 1 blessed with a seemingly endless supply of water and electricity, but crates full of food and other supplies regularly appear at random. There are many different types and varieties of entities, both hostile, and passive. Entity 8, known as The Hound, is one of the entities that players run into most often within Inside The Backrooms. I was wondering if you could expand on your opinions in this article, specifically why you put entity 23 in D tier? User blog:JustaWhiteSkull/father of the void archive, User:MoonlightSerenity/Sandbcx for the Facelings, User blog:SkyCityXD3/Non-Canon Joke Entry 1, User blog:TheTigerFiles/Entity - The Bright Light That Shines Over Infinity, Do Not Sell or Share My Personal Information. Do Not Sell or Share My Personal Information. However, fans of the Backrooms have collectively agreed that the first nine levels of the Backrooms, often referred to as The Main Nine, form the backbone of the Backroms nebulous canon. Some people say there are as many as 1000 levels inside of the back rooms. Do Not Sell or Share My Personal Information. If for no other reason, it can make your bones disappear right out of your body just by looking you in the eyes from a distance. Level 3 is home to one unique entity, the Wretch, a human being mutated by the sheer existential dread that permeates the Backrooms. These include Smilers and Scratchers. The reason that this entity makes its way to the top of this tier list is due to the fact that, if you make eye contact with the eyeballs inside of its mouth, your bones will disappear. Other than being able to intimidate them they are incredibly vicious creatures, and will attack on site. Once you are there, they will make eye contact with you and take your bones in order to eat you. Some are classified as a sub-entity or variant of an individual entity species because they resemble one another in appearance and/or traits. Inside The Backrooms All Creatures and Entities Entity 1: Not Confirmed Entity 2: The Window Entity 3: Smiler Entity 4: Deathmoths Entity 5: Clump Entity 6: The unknown whispers from the dark shadowy figures just beyond the windows lends a heavy hand to just how creepy they really are. However, the sensory deprivation that Level 5 inflicts on wanderers has driven many to insanity. Below, all the main entities of the backrooms. Class 1 Entities are easy to avoid due to their behavior. These backrooms entities most often dont have any facial features what-so-ever. Unlike other floors, however, Level 0 is devoid of native entities. Most of what is known about them is the fact that they are able to take on the appearance of humans and blend in with others around them. However, many of them are known down to the detail and the locations that they are usually found are as well. For convenience, the M.E.G. There are also wiki pages with entire websites filled with entity lists. WebEntity Number: 4 Habitat: Majority Description Deathmoths are giant moths that inhabit the Backrooms. Glowing smiles, sitting in dark rooms. The best way to tell if a skin stealer is not human is to see if their blood is red or see-through. They have supernatural powers that will lure people to them in order to attack them. They are also super intelligent. Jeffery is also known as entity number 7 and is incredibly intelligent and tricky. Jeffery looks like a typical blue and gold macaw. Accessed through a door labeled office sector in Level 3, Level 4, the Abdonded Office resembles an empty office building. Entities are creatures inhabiting the Backrooms. Lastly, "habitat" refers to how often you'll encounter the entity. Out of universe, an Entity can be described as "anything living that isn't a person". Because the Backrooms narrative is entirely fan-generated, hundreds of floors and thousands of entities exist within the Backrooms established lore. Inside The Backrooms is just one of several indie horror games based on the Backrooms urban legend. "Number", as the name suggests, refers to the numerical notation of an entity. What helps them move up in the list is the fact that they are creepy. Do Not Sell or Share My Personal Information. If they do this, they can inject you with their special venom, which makes your skin fall off, and turns you into one of them. Most entities are hostile, so it is strongly advised to run away in the event of an encounter. If you do the exact proper steps needed to tame him, he will not turn you into a zombie and leave you alone from then on. This entity, dubbed "Bacteria" by its creator, Kane Pixels, is tricky to come across within Inside The Backrooms if players are relying on proximity chat or even just being in the same voice call as others to communicate while playing. The reason that facelings are at the bottom of the list is due to the fact that many of them are actually known to have friendships with humans that are in the backrooms. These entities were planned to be added into the game, but they were scrapped. However, if the person does not except the offer, they have a chance to run and make it to another level. Levels Level 0 "The Lobby" Level 1 "Lurking Danger" Level 2 "Solve to Survive" Level 3 ""The Arcadeworld"" Level 4 "Office, LLC" Level 5 "WindMill" Level 6 "Undocumented Darkness" Level 7 "Forest of Flight" Level 8 "Frigophobic Hotel" Cluster I Levels 0 - 999 The Main Nine Entity (Number Unknown) Cable Monster or Anomalous Entities are entities which do not conform to the format of a standard entity page. While there is simply too many entities to go over in this short article, we will be making a tier list based on the creepiest entities within the backrooms. Not only is the twisted, toothy grin that the entity dons enough to give even the most fearless of players nightmares, but the way the entity spawns and lurks around each corner within the game makes its appearance far more chilling. Being forced to look at this creature, not knowing if it'll run towards the player staring at it anyway, builds more terror inside the player than the humanoid entity's eerie but plain design. Other entities include Scratchers, who make their presence known by dragging their claws along the walls, and Facelings, which resemble regular humans but often lack distinctive features like faces. The most common are Hounds, hostile dog-like entities that will aggressively hunt any humans they encounter. If, however, you are able to make it to another level; it will not have those same powers. This creature can move through walls in a fashion known as no clipping. This level is also home to Growlers, aggressive but dim-witted creatures made of pipe-cleaners that hunt through echolocation. Pending: The entity was recently discovered, however it behaviors are unknown, and is still being researched. 4 Entity 8: The Hound Entity 8, known as The Hound, is one of the entities that players run into most often within Inside The Backrooms. These are the game's most terrifying entities. This is a large creature with an incredibly wide open mouth. Conflicting accounts may exist in the database, and trusting your gut is the best way to survive. Some people say, there are 34 main levels to the back rooms. If you feed this entity high-quality meat, it will give you psychic readings and be friendly to you. Accessible from Level 1 through doors, Level 2, Pipe Dreams is a maze of concrete maintenance tunnels lined with steam pipes. Entity number 121 is also known as a bone thief. Contents 1 songs 2 Facelings 3 Hounds 4 Smilers 5 Deathmoths 6 Skin-Stealers 7 Insanities 8 Jerry 9 Angel songs e o it-he llo u IT-BUY Facelings They are shown as followed: Class 0 Entities are creatures which no threat to the player. If the person excepts the offer, the beast of level five will devour them whole. These entities aren't ingame yet, but will be added in one of the future updates. The second is The Thing on Level 7, an unfathomably large eel-like creature in the depths of the sea. Putting this information together with the fact that adult facelings are actually often times nice and helpful; this places these entities at the bottom of this list. They can be found across multiple levels. In this list, entities are organized by numbers. They are incredibly mysterious and found throughout the almost the whole back rooms on almost every level. It is sort of a visual similarity to a pop-culture werewolf. Class 3 Entities engage in fights and are harmful. Entities are a category of varying beings and organisms residing within and originating from the Backrooms. We believe that there may be an unlimited amount of rooms within the back rooms. Related: What Are the Backrooms? If their blood is, in fact, see-through, they are an imposter and not a human. Waiting for you. As a result, Level 1 is home to various survivor communities that sustain themselves through scavenging and trade. N/A: The entity has not attack anyone yet. Not much is known about the big eye. While this means that Level 0 is technically one of the safer levels in the Backgrounds, many new arrivals succumb to hunger and thirst or are driven to madness by Level 0s sheer monotony. Inside of the fandom for the backrooms, there are many YouTube channels that visit most of the entities and levels that there are information about. RELATED: Best Modern Horror Games That Use PS1 Graphics. The party goers hunt in packs, and even though they are not fast, they are tricky and cunning. However, the fact that they will run away from a threat makes them far less creepy and scary than the anomalies at the top of this list. As a void of total darkness, Level 5 isnt inhabited by any entities, not even Smilers. High(Common): They have a distaste to other entities, or wanderers. The windows are exactly what they sound like. In this list, entities are organized through numbers. You can still add new ones. Smilers; Deathmoths; Hounds; Growlers; The most common are Hounds, hostile dog-like entities that will aggressively hunt any humans they encounter. Entities with anomalies are also clearly marked with special symbols, etc. The concept of this skinless entity is horrifying in and of itself. Not only can these entities steal your identity, but they can also mimic your voice in order to steal your entire identity as a whole. These tricky entities are also known as entity number 67. They are called the smilers because of their appearance. The thought of laying on the floor with no bones unable to defend yourself has to be the creepiest idea on this entire list. "Number," as the name suggests, refers to the numerical notation of an entity. Level 3 is also home to several entities found on earlier floors. Fully Dangerous: These entities should avoided at all costs. Inside The Backrooms is just one of a handful of indie horror games based on the concept of the Backrooms. From giant eye balls to nice cats, you got to see some of the most interesting creatures inside of the backrooms lore. They are classified into four categories: their number, name, hazard, and habitat. There are different creatures inside of every level, and if you are looking for information on these creatures, there are plenty of places to find that. : These entities can damage to one's mental health. Instead, it chooses to hunt them and chase them down for several days on end whittling down their sanity. "Hazard" refers to the implicit danger of an Entity, ranked on a scale of zero (0) to seven (7) (Exceptions apply). Here we will be making a ranked tier list of the creepiest entities within the back rooms. These entities can be found only on a single level. Entities are categorised into 6 separate classes. The Fiction Project Explained, Evil Dead Rise Age Rating and Parents Guide. THIS IS A FICTIONAL CONCEPT, Scan this QR code to download the app now. Each Entity has unique behaviors, habitats, and physiological needs, catalogued by eyewitness account in our database, but when in doubt, a good rule of thumb for interacting with entities is to leave them be, for your sake and theirs. Entities are creatures inhabiting the Backrooms. They are classified into four categories: their number, name, hazard, and habitat. "Number", as the name suggests, refers to the numerical notation of an entity. "Name" is what the entity is known as. "Hazard" refers to the implicit danger of an entity, ranked on a scale of zero (0) to seven (7). While no entities roam the halls of Level 4, some rumors claim that opening the windows will result in you being dragged outside and killed by unknown monsters. These creatures are known to have a serious skin condition similarly to mange for dogs.

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backrooms entities list